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FPSC Classic Models and Media / Tired of guessing scales with Magic FPS?

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Sinistar
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Posted: 4th Jul 2006 13:35 Edited at: 4th Jul 2006 13:39
Dun da da
SCALE MAN!



I got sick of making stuff the wrong sizes so now I have a guy there for reference. You can turn him on and off. He's ghosted and shines through objects so he's always visible when activated.

Now bear with me while I figure out Patch Maker...

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Bloodeath 6 6 6
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Posted: 4th Jul 2006 13:39
nice...i still need to buy this wonderful product...

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KeithC
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Posted: 4th Jul 2006 17:11
Good work, Sinistar. I found that this worked well a little bit ago, when I had the same scaling issues/frustrations. I created a scene using a character and a barrel from FPSC stock media, and put it into my modeler for reference.

This will be a handy edition to your program.

-Keith


Lightning Bolt Studios
FPSC Reloaded Backer
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Posted: 4th Jul 2006 17:12
Great work Sinistar, very clever Idea!

Good...Bad...but I'm the guy with the GUN!
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FredP
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Posted: 4th Jul 2006 17:43
That and the making a entity with different textures on different sides thing is cool.Can't wait for the update.

flashing snall
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Posted: 4th Jul 2006 19:32
hey sinister, could u allow magic fps to take in .3ds? and then turn them into .x? and have the texture stay?????

Your signature has been erased by a mod
Stamina
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Posted: 4th Jul 2006 21:20
waiting .....waiting....eagerly waiting......lol
Jon Fletcher
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Posted: 4th Jul 2006 22:24
looks great!

Lizblizz
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Posted: 4th Jul 2006 22:26
thats cool goodjob!!! i remember my models were so tiny in fpsc lol

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tschwarz
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Posted: 4th Jul 2006 23:56
I was thinking a semi transparent wall but, your idea of Scale Man is way better. Looks really good.
Candle_
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Posted: 5th Jul 2006 01:07
When will the users get this update?

Sinistar
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Posted: 5th Jul 2006 01:28
I'm also redoing the architecture of MFPS to add a "Generic Function" type thing so it's much easier to add new objects w/buttons etc.

I'm also working on the best way to make a patch that checks if mfps is installed or not before updating the program.
Candle_
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Posted: 5th Jul 2006 01:30
Clickteam has a patcher as so does PatchWise Free.

Stamina
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Posted: 5th Jul 2006 18:37
Sinistar, I dont wanna sound like one of these "GIMMIE GIMMIE GIMMIE" freaks that sometimes post on this board, but in your coding, is there a way to add opacity affect? Or will FPSC not recognize an entity or segment at anything other than 100% opacity.

Just a thought.

Thanks for your hard work.
Sinistar
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Posted: 5th Jul 2006 23:46
Opacity is done with TGA files. It is done as part of the texture file. So if you texture your item with a texture that has an alpha chanel then it will be semi transparent --but it's up to you and your paint program to make it.

I've always thought it was silly that FPS Creator didn't just have Ghost Object as part of it's entity parameters. Dark Basic has it, why not FPS Creator? Maybe there's some kind of reason having to do with optimization or something.
Candle_
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Posted: 6th Jul 2006 01:18
Well FPS Creator was started some years ago so did they have it then.

Sinistar
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Posted: 8th Jul 2006 08:03
They've had it since Dark Basic 1 first came out. Pre Noadic Flood. Older than my Grandpa's buck skin... well you get the idea.
dennisb
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Posted: 11th Jul 2006 15:58
I own magic fps, how do I get the scale man update?

Dennis The Frogman
www.3dfrog.com
Sinistar
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Posted: 11th Jul 2006 19:39 Edited at: 11th Jul 2006 19:40
Just wait I'll get it out. I just got the pic bug on my computer fixed.

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