I might have a problem. Its either DBPro or the grass is too solid of a color. It might need to be darkened a litte. Just a sec and I'll post a screen.
Edit:
actually here's the function:
`settings
set display mode 1024,768,32
hide mouse
sync on: sync rate 0
autocam on
`rem camera properties
set camera range 1,3000000
set ambient light 100
`make matrx and texture it
make matrix 1,5000,5000,20,20
load image "grass1.jpg",1
prepare matrix texture 1,1,1,1
`set global variable
global grassmade
`Beggining of loop
do
`print screen fps()
set cursor 1,1
print screen fps()
`do function
makegrass(0,0,0,5000,5000,200,160,3000)
`Control Camera
if upkey()=1 then cx#=newxvalue(cx#,a#,30):cz#=newzvalue(cz#,a#,30)
if leftkey()=1 then a#=wrapvalue(a#-1)
if rightkey()=1 then a#=wrapvalue(a#+1)
position camera cx#,cy#+200,cz#
yrotate camera a#
`syncronization
sync
`End of loop
loop
`function make grass
function makegrass(x#,y#,z#,sectionwidth#,sectionlength#,grasswidth#,grassheight#,amount)
if grassmade=0
make object plain 10000,grasswidth#,grassheight#
load image "grass.png",2
texture object 10000,2
set object transparency 10000,4
position object 10000,x#+rnd(sectionwidth#),y#+(grassheight#/2),z#+rnd(sectionlength#)
yrotate object 10000,rnd(360)
for t=10001 to amount+10001
instance object t,10000
yrotate object t,rnd(360)
position object t,x#+rnd(sectionwidth#),y#+(grassheight#/2),z#+rnd(sectionlength#)
grassmade=1
next t
endif
endfunction
I attached the other image you don't have for the matrix.
As you can see there is a problem.
My Specs: Geforce 6200 128 MB.,3.0 GHZ Pentium 4 Processer, 512 MB Ram.