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FPSC Classic Models and Media / Character:The Scag, WIP

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Butter fingers
18
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Joined: 20th Mar 2006
Location: Mecca
Posted: 5th Jul 2006 13:28
Ok, this is my WIP, at the moment he has a custom skeleton, as I was going to try and do my own animations, but I think (with any luck) higgins is going to rig it for me, but check it out... screenie shows render+wireframe from Maya, with custom skeleton.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward

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Nigezu
19
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 5th Jul 2006 13:58
Really good work for WIP.

Intel P4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
My site: http://www.freewebs.com/nigezu
bob momento
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Posted: 5th Jul 2006 14:44
Sweet model man looks kinda like a mix of leatherface and a really old man nice job .Also got bored look i found it on google

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Jon Fletcher
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Location: Taunton, UK
Posted: 5th Jul 2006 15:54
heh, looks cool, though the wireframe looks a bit messy, might just be its transparency

jordmans
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Location: netherlands
Posted: 5th Jul 2006 17:59
looks exactly like my grandma....well done

AUP -Do not post anything considered "adult" material. Please choose a less violent signature. thanks
Havok
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Location: In a box
Posted: 5th Jul 2006 18:46
Nice job Butter Fingers!


I know Karate, Kung Fu, and 47 other dangerous words...
Disturbing 13
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Location: Murder Capital of the World
Posted: 5th Jul 2006 22:00 Edited at: 5th Jul 2006 22:03
Good job, pretty creepy lookin

OT-You mentioned to me in another thread about an app that makes real maps from .tga files; any way I can get more info on what it is? I mailed you but to no avail.

Butter fingers
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Location: Mecca
Posted: 6th Jul 2006 14:52
@Jon

Uh, it looks kinda messy cuz he has a round tummy, so his back and tummy verts get a bit mixed up...still only 900tris...

@Dist13

Dude, I sent you the app... did you not recieve it? I'll send it again, but drop me an email so I can reply, I might have got the addy wrong!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Disturbing 13
19
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Location: Murder Capital of the World
Posted: 6th Jul 2006 19:18 Edited at: 6th Jul 2006 19:29
@Butter fingers - I see the problem, did you send it from your hotmail account? because I usually don't accept hotmail stuff; I get too much junk from there. I'll turn it off and if you could please resend it. I've altered it to where I now recieve hotmail. Sorry for the mix up. I've sent an email.

SpyDaniel
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Location: United Kingdom
Posted: 6th Jul 2006 19:41
Butters, I had a go at rigging the scag for you, but it is just too messy for me to rig; I mean when I fix a part and play the animation I find another part that needs fixing. Maybe its the heat but I feel really bored and depressed with modelling.


Locrian
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Location: Burton Mi.
Posted: 7th Jul 2006 09:57 Edited at: 7th Jul 2006 10:04
Higgens it isn't all you.

Butters man...he actually don't look real bad as a textured mesh but actually 900 pollys is to low( yes I said to low..in all actually you can go to about 4k with so little dif you'd never know it in game speed). Theres not near enough horizontal lines, say in the thigh area or the forearm area...

When you try and rig something that don't bend well because your forcing polys to be dragged from one side of the elbow to the other you'll get big deformations when its animated.

I've heard people on this forum rave about box modeling....imma let ya in on a secret....less its a box.......don't box model. Boxes are fine for things like guns and soda machines but if you want to organic low poly model start out with 8 sided cylinders.....Yeah a cylinder....wanna know why? Because 8 sides will split either the figures arm or leg or body into 4 equal parts meaning you'll see four of the face columns from the front with a line right down the middle and 4 from the side with a line right down the middle. This makes shaping/texturing/rigging much easier. Don't use the optimize modifier(or whatever it's called in your modeling program to cut down on poly count)...thats whats given you all the long "shards" that extend from the crotch all the way to the knee.....


Kinda a after thought edit:

You really have to do a decent job on the modeling part man cause FPSC animations are over exagerated and clunky as heck. As a test put like Akio unarmed in a game then wile in the editor place the lil machine gun( I'll get flamed for that knowing all the gun buffs around here that know every model since ww2) uzi like gun in her hand so shes just holding it and wont attack. walk up to her and look at her hands....there a mess......the poor girls arms are jacked all outta shape. So even with as much detail as shes got she gets jacked......so 900 polys......pfft...look like a Picaso painting


SpyDaniel
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Location: United Kingdom
Posted: 7th Jul 2006 12:41
Locrian, its Higgins, not Higgens.


Butter fingers
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Posted: 7th Jul 2006 15:41
cheers locrain, and thanks for trying higgins.

I'm dissapointed to be honest. I can rig it with a custom skeleton in maya, and it animates fine. I realise that the biped may be different but I just cant understand it!

I'm gonna have a go at custom skeleton, so when that's done I'll post here again. Might take a while to get the animations done....

peace and rigging

butters

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Locrian
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Location: Burton Mi.
Posted: 7th Jul 2006 21:11
Quote: "Locrian, its Higgins, not Higgens."


Man I'll just start callin ya Huggies for being on my butt for a trivial mistake...love the site by the way
http://www.huggiesclub.com/uk/

Know how many people screw up my SN? look at the post below ya..

Quote: "cheers locrain"

Big deal...I knew whom he was talkin to...


SpyDaniel
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Posted: 7th Jul 2006 22:05
The only people I know who spell my name with an e, are dutch people and bad spellers or lazy people.

Higgins

Higgins

Higgins

Higgins




Stamina
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Posted: 7th Jul 2006 22:14
Stupid question from someone who has no clue..lol..but whats WIP?
Butter fingers
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Location: Mecca
Posted: 7th Jul 2006 22:32
OH good. I'm so glad everyone is happy about their names now. lol

ok but seriously, thanks for you efforts, higgins and advice, locrian.

I'm custom rigging it at the moment, I have shuffle, get hit, idle and attack. Taken about 1.5hrs.....

anyhoo. Stamina WIP= Work In Progress= not finished yet.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Locrian
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Location: Burton Mi.
Posted: 7th Jul 2006 23:41 Edited at: 7th Jul 2006 23:56
Butter, your probably much better making your own animations.....for one your game is gonna be like any others made with fpsc and second you can clear up some of the atrocious movements with the stock. I had'nt gotten to the point of making the characters for my game yet....I've been modeling all the inane items that are all over the place in any game. After starting making the female pack and really paying attention to these animations theres no way im using um. The animations were released with the same haste as the program. The animations they use for the demos in the torque are much better/smoother.

1.5 hours dont sound bad for those animations, lil over 20 minutes per. Love to see a movie of what ya come up with. Never worked in Maya so I have no clue how ez it is to work in.


And someone change huggies....hes full again.
Disturbing 13
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Posted: 8th Jul 2006 04:29
@Butter fingers -Just wondering, did you get my mail?

Butter fingers
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Posted: 8th Jul 2006 19:13
yeah I did actually, I'm gonna send the prog tonight, I'm sorry, I've been disconnected for a bit!

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Disturbing 13
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Posted: 8th Jul 2006 19:26
not a prob, it's all cool

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