It'd be nice to get an answer about this. I haven't had any luck getting simple bone animations to work in DBPro. "Something" happens when I load/play the animation, but it looks almost as if the bone "volumes" are being treated like regular objects, but completely invisible/transparent, and they clip the skin objects as they move instead of deforming their meshes - and all the skins seem to only be visible "from the inside" (not a perfect description), if you can imagine what I mean.
Hmmmmmm... I wonder.... maybe you have to manually HIDE the bone LIMBs (if they even show up as limbs) so that DBPro doesn't "draw" them... That might explain the weird things I'm seeing.
Then again, I don't really know what I'm doing in 3DC LP when I try to make a boned object and then animate it.
I did use a bone to make a "metronome" sort of animation - basically a cube on a stick (the bone) with the cube as a child object of the bone... then I rotated the bone and the boxed followed it along - in a windshield wiper-like motion. I loaded that into DBPro and you could see the cube moving in the wiper-like motion, but the bone wasn't affecting the points in the cube geometry at all.
Maybe I'll get a chance to experiment later... but maybe not 'til after Retro deadline day...