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3 Dimensional Chat / game concept and ideas. and soon a wip.

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BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 8th Jul 2006 00:28
Alright me and another chap have decided to try our hand at making a game(not the first time but you know how it goes with thinking big then falling hard.) Im thinkin of being serious with this one cause its a great idea.

We dont plan on selling this game. its more of a personal acheivement thing. but i wanna share with all my friends at 3d chat. maybe get some ideas or some c and c. plus i would need help with textures so hopefully you guys can help.(with advice i dont want anyone doing anything for me.

usually this would be in the game design theory forum. but this is all 3d concept, programming will be my friends job. so i think its appropriate in this fourm plus i just love you all

now thats out of the way here are some sketches done for some characters(all characters will be some sort of vehicle or mech. twisted metal style you know.)

[o and all the x's are things i find to ugly for words sorry.]

sorry for the bad drawing skills but i hope you get the idea. any more ideas for vehicles or mechs. would be cool. for now theres no actual 3d work done. except a small level but its not textured and looks pretty crapy right now. sorry for spelling and grammer errors too.

have a great day guys

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Pincho Paxton
23
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Joined: 8th Dec 2002
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Posted: 8th Jul 2006 00:35
Ok. Good. It's not really a 3D forum thing, it's not really a WIP. You have posted too soon. Get something done first.

Seppuku Arts
Moderator
21
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 8th Jul 2006 01:20
Game Design theory really is the only place this fits, so I would ask a mod to move it...however I hope this turns out well for ya BenD, have only seen you in the 3D modelling part of things, it would be nice to see some of your others skills

BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 8th Jul 2006 12:09
thanks but if a mod doesnt move it ill continue to post here.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Manic
23
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 8th Jul 2006 17:12
well, as you're posting concept for a 3d model, which you're about to post, i see no problem. It's nice to see the concept first.

I don't have a sig, live with it.
Pincho Paxton
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Posted: 8th Jul 2006 20:54 Edited at: 8th Jul 2006 20:56
Quote: "well, as you're posting concept for a 3d model, which you're about to post, i see no problem. It's nice to see the concept first."


Well really the drawings do not show much that is a concept as far as I can see.

BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 9th Jul 2006 13:21 Edited at: 9th Jul 2006 13:43
alright here is a wip.

the camera is set a 1000 units away cause thats what the game will be set in. and the front view is too is part of the games style. its gunna be a platform type thing the idea is cool i hope we finish this .



now i have to texture and i have no idea where to start cause this ones gunna need a uv. but i dont know where to start with a good texture.

these would be great if you could spare some time.
1)suggestions for a texture
2)hints for textures
3)links to texturing tutorials
4)a metal texture that i may work with or a link to such a material
5) 1 through 4 only applying to uv maps.

thanks for all your help and support.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Manic
23
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Joined: 27th Aug 2002
Location: Completely off my face...
Posted: 9th Jul 2006 18:26 Edited at: 9th Jul 2006 18:28
here's what you should do for the texture;



and try limefly.net for a decent metal texture.

I don't have a sig, live with it.
Sureal Chris
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Posted: 9th Jul 2006 18:55
I just fell off my stool at that, well done!
EddieB
21
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Joined: 29th Sep 2004
Location: United Kingdom
Posted: 9th Jul 2006 19:08
Haha.. very nice models... lot's of inspiration!
Chris Franklin
20
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Joined: 2nd Aug 2005
Location: UK
Posted: 9th Jul 2006 20:30
haha nice looks great

@Manic

lol your's needs a new design

Platformer Compo!
WHITEKNUCKLE IS BACK! Check the wip boards for more info
Seppuku Arts
Moderator
21
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Jul 2006 22:55
Only crit is Manic, it could do with a better shade of being, that shade is just terrible and insults my feminism, a more powerpuff girls pink suits that

BenDstraw
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Location: Arizona
Posted: 10th Jul 2006 08:09
haha thanks guys for all of that.

and yes manic thats a nice texture. im sure thats what barbie would ride if she took a sudden interest in mech warfare.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Manic
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Location: Completely off my face...
Posted: 11th Jul 2006 04:06
what about hippy warfare?

I don't have a sig, live with it.
BenDstraw
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Location: Arizona
Posted: 11th Jul 2006 04:07
hippy warfare works but i dont think hippys would have good aim. seeing the battle field might be alittle hazy

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 12th Jul 2006 06:07
i actually might have a decent uv setup soon. with textures from limefly. i just need to work on the cockpit area im not sure how to tackle this. but i have to some how paint on a window to a good metal texture and make it match so it might be a while kids

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Alquerian
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Joined: 29th Mar 2006
Location: Reno Nevada
Posted: 12th Jul 2006 22:00
LOL manic that was damn funny! I had a good laugh at your power-puff mech. loved the flower antena, nice touch

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle

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