urghh ... making a sword is very much like making weapons for fpsc, here's a "short" tutorial on how to do this. I asume you already made a sword model so we can begin.
1. Download the gun tutorial (dont remember where it is so i uploaded the hud.3ds from it, you only need that.)
2. Open your 3d modeler, import the Hud.3ds file.
3. Import your sword.
4. Place it right in the middle of the gun, a little to left. you know it will be a sword so it must point up. Like the gun is - and the sword must be I .
5. when you have placed it into the right place, delete the gun wich was in the hud.3ds file, (we dont want that inside our weapon do we?) just remember, dont delete the sword
6. Ok, now it's almost finished, but now the most boring part begins. ANIMATING!!. Take the gunspec file from the keenblade. look at its key animation thingy, look at the numbers behind the "shoot" and all the animations listed there, you must animate the weapon correctly after those numbers. it's easy if you know what you're doing, but it is tricky if you're doing it for the first time. just play with it.
7. Now export the 3ds file, get the dbconv thingy and convert it into a .x file. and the rest.. well.. it's pretty obvious isnt it?
Look, i have no time to get into it further right now..
Just google pallmanni and get the history of me!
http://whatishl.ytmnd.com/ so friggin funny!