"scale the object negative on the X axis.
scale object obj, -100, 100, 100
It should mirror all verteces from left<>right."
Hey yeah thnks that sounds like it should work, I will try.
@ Sixty squares

Hey wouldn't that just play the animation backwards rather than fliping/mirroring it? Any way I shall try both and see What happens thnks

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Ok Sven well that definately works but not without glitches, for instance, his neck is kinda out of place now and some how by magic he now has a right eyeball object in the exact right place of the right shape and size which I did not put there o_O That is verry verry weird!