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Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Jul 2006 02:44
Here is an untextured model of an Apache helicopter, what on earth would you do with one? Texture it, animate it, UVMap it, do whatever you need to it, basically you can use it to practice some of those untouched skills, or touch it up and place it in a game, I don't care for credit, but please don't lie.

Download file is a ZIP that contains 3ds and obj versions of the model.

I may add a fully textured model if I get around to it.

rendered

editor


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Zaibatsu
18
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Joined: 1st May 2006
Location: Lost in Thought
Posted: 9th Jul 2006 02:50
good job and thank you.

Read my profile to learn about all my wierd fanaticacies...

FredP
Retired Moderator
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Joined: 27th Feb 2006
Location: Indiana
Posted: 9th Jul 2006 09:19
Nice chopper.

Seppuku Arts
Moderator
20
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Jul 2006 11:32
thanks

MT Inc
18
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Joined: 29th Apr 2006
Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 9th Jul 2006 15:03
nice job, can you post it as .ms3d

wus up
FredP
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Location: Indiana
Posted: 9th Jul 2006 15:30
@Musashi,
You're welcome.
@Dude,
You can import the model into Milkshape.

MT Inc
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Joined: 29th Apr 2006
Location: If I\'ll tell ya, I\'ll have to kill ya
Posted: 9th Jul 2006 15:39
but how he said that its only for .3ds and .obj

wus up
FredP
Retired Moderator
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Location: Indiana
Posted: 9th Jul 2006 16:07
Milkshape imports .3ds files...click import then click 3Ds Automax.

Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 9th Jul 2006 16:42
Although if you want quads (from the sounds of things MS3D only does tris) I would import the .obj (Wavefront) it makes editing easier that way. Which is why I exported .obj and .3ds, they are the most used file formats between programs because so many can import and export them

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