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2D All the way! / Animated Sprites look like Garbage

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Message
Captain GerBear
19
Years of Service
User Offline
Joined: 9th Jul 2006
Location:
Posted: 10th Jul 2006 04:52
Hey guys, I was hoping someone could help me out here. I'm working on an isometric game, and I'm running into an issue where my animated sprites look like garbage. The bitmaps I'm working from are really crisp and clean, and I have versions with proper transparency and all, but they're all sort of chunked up when I bring them into the game, as though they've been crudely resampled or something. Suggestions? I've included a sample of what I'm doing so you can see what I'm doing.
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 10th Jul 2006 05:37
Are you disabling mipmapping when you load them? (i.e. "load image file, 1, 1"

Bite my shiny metal ass
Captain GerBear
19
Years of Service
User Offline
Joined: 9th Jul 2006
Location:
Posted: 10th Jul 2006 08:21
That cleared up the problem with the background, and updating to 6.2 actually cleared up my sprite issue. Problem solved I guess =)
Agent Dink
22
Years of Service
User Offline
Joined: 30th Mar 2004
Location:
Posted: 12th Jul 2006 05:01
I have noticed sprite issues on ATI cards, my 9600se, and someone elses 9800 pro. It appeared to be poorly resampled or compressed, with chunky corners and stuff while they looked great on all the nVidia cards I have used.


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