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FPSC Classic Models and Media / Using Maya 7...

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Bourne
18
Years of Service
User Offline
Joined: 3rd Jan 2006
Location: Earth Core
Posted: 10th Jul 2006 07:37
First of all you are going to have to get yourself a program called Deep Exploration. For all you savvy people out there it's done by Right Hemisphere, the guys who make Deep Paint, the best program for texturing. Anyways heres the link to Deep Exploration.

http://www.vnunet.com/vnunet/downloads/2128144/deep-exploration

After that you'll need a plugin for it to adapt to Maya, so head over to

http://www.righthemisphere.com/forum/showthread.php?s=&threadid=4572


Although it will only work for 30 days unless you buy it...

Good luck.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 10th Jul 2006 12:08
Although, maya's texture editor is perfectly sufficient, and you can export to direct x using the microsoft direct x exporter or the x exporter on the nvidia website.

I have Maya6.5ple and although it has taken a while, there are not too many problems exporting to FPSC.

I had a play with 7, but to be honest it's much less stable.

"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward
Bourne
18
Years of Service
User Offline
Joined: 3rd Jan 2006
Location: Earth Core
Posted: 11th Jul 2006 01:50
Maya doesn't have a very good texture editor at all, but through Deep Exploration you can do a conversation to allow you to play with Deep Paint and Zbrush...

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