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DarkBASIC Discussion / Backdrop Texturing?

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flock
20
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Joined: 10th Mar 2006
Location: Earth
Posted: 10th Jul 2006 19:59
I'm working on something not-so 3D. I'm trying to have a backdrop that is a certain, single texture but it's not working. How do backdrops work? Is there a way not to use backdrops but still implement rotating 3D (the texture's rotating)? I've even tried the ape-method of texturing a 3D plain and sticking it behind the object... Help?

a.k.a. "flockhound"
Sven B
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Joined: 5th Jan 2005
Location: Belgium
Posted: 10th Jul 2006 20:30 Edited at: 10th Jul 2006 20:40
So you're creating a 2D game, but with a moving Background?

I'd suggest using just plain images. Or, if you want to move your background in 3D, you can create a sphere, turn culling off (set object obj, 1, 0, 0) and texture it with the background...

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
flock
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Posted: 10th Jul 2006 20:46
Thanks

a.k.a. "flockhound"
The Wilderbeast
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Joined: 14th Nov 2005
Location: UK
Posted: 10th Jul 2006 23:06
another way to do it would be to texture the backdrop and then scroll the texture.

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Sixty Squares
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 11th Jul 2006 01:21 Edited at: 11th Jul 2006 01:22
Texture Backdrop

Not the best way to do a backdrop though...

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