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SUICID3
18
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 12th Jul 2006 01:25
I have a model, it is in .MDL format.
Ihave used LithUnwrap to convert it but i dont get the textures right and i dont get the animation.
I was aware that i couldnt get the animations but does anyone know how.

I have attached the model if you would like to see it and (If you can) get the things i want right

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Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 12th Jul 2006 02:33
.mdl format does not have bones. It is much like if not a ripoff of an .md2. FPS requires bones for animation. Hope that cleared things up for ya.


SUICID3
18
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 2nd Sep 2006 17:18
This is a very late post as you realise but do you think it could be riged to a skeleton
Gemstone Games
18
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Joined: 5th Jul 2006
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Posted: 2nd Sep 2006 22:56
You're going to need a program that can import .mdl files, firstly. Since the standards around here are 3DS Max and Milkshape, I'd consider one of those two if they can. If not, pray you can find a free converter to be able to do so.

Formerly JMC...
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 2nd Sep 2006 22:58
Milshape can take .mdl files.

FPSC-Toolkit in the make.Progress log:
FPSC-Segments 35%---FPSC-Entity 's 0%---FPSC-Signs 0%
FPSC-Decals 0%---FPSC Characters 0%
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Sep 2006 00:21
yup, milkshape can do the job you just may have a time getting the first frame to line up with the skeleton as it will almost surely be in a pose.

SUICID3
18
Years of Service
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Joined: 14th Apr 2006
Location: UK,England. where else.
Posted: 3rd Sep 2006 03:47
Thanks disturbing 13 but i forgot.
1 i posted the wrong model ( doesnt really matter)
2 im stupid to forget its a weapon LOL
But thanks for telling me anyway that a can rig a character in that format but know to find a rigging tut.
Is bond1's rigging tut still available.
Thanks.

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