Okay, I know the title says aka, BlockVerse 2, and it is true that this is the second BlockVerse game. However, it’s not a sequel. It starts off in the same place as BlockVerse, and gets past the end of BlockVerse after about 6 levels. This is a completely new game, with new graphics, a better engine, and completely new levels.
If you have no clue what BlockVerse is, click here and download it.
I’m calling this game Verse for now; however I may change the name if I find one that better suits it more.
Here are some examples of the graphical differences between BlockVerse and Verse atm.
Old, and New
Old, and New
As you can see, the effects are vastly improved, as is the character, as well as the blocks (I think so anyways). The level is the same, as I haven’t started building new levels yet. I’ve planned out six of them so far, but I want the engine completely finished before I start adding the content.
I’m building the new engine off of the old one, and at the moment, am still using the same code as BlockVerse. To get an idea of how much better the code is though, the game runs twice as fast now, and where BlockVerse v1.3 was around 3500 line of code, what I’ve got now is around 1900, and capable of doing everything the previous and then quite a bit more.
To get an idea of what I’ve done and plan to do, I’ll make a list:
Verse will have anywhere between 24 and 30 levels total
After getting the key in a level, it will start timing how fast you can complete the level
A high score record will be kept, and you may be able to upload your best scores to an on-line server
There will be unlockables for getting a certain high score in each level
Verse will have possibly the most awesome over world ever, being a direct interpretation of the fantasy nexus in the closest possible way to imitating how it is in my mind
A deep storyline, which will use in-game cut-scenes that resemble the artwork style of BlockVerse
A full array of sound effects, only leaving out things that just don’t fit the games atmosphere
The camera system will be extremely advanced, using tricks I learned in Old School as well as others
I plan to sell verse for between $5 & $20 (most likely close to ten), but rest assured, whatever the charge will be, the work put into Verse will be far more than how much you pay
Verse will most likely come packaged with a special edition BlockVerse, being BlockVerse plus the new graphic and engine improvements
There will be a level editor if I get one to work correctly
The current engine is running at a lower resolution than BlockVerse, because I’m on a slow computer at the moment, but
Verse will have a very in-depth options menu, giving sound, control, and graphical options
There will be an option of an in depth help system for those who suck and learning puzzles, but that will be one of the very last things to be added
I’ve added many improvements to the engine, such as smother walking, the ability to add as many blocks to a level as I want, and a complete switchover from excessive object trigger to variables, not to mention a lot more which I can't think of due to lack of sleep
Verse is being coded entirely in DBC, because it will test my capabilities as a programmer and graphics artist, and I want to out stage zzz in graphical quality in DBC if I can
-OLD SCHOOL IS NOT DEAD-
Old School is going under some serious construction on every level, and I’ll eventually start a new thread on it, but not until the engine is done and the graphics satisfy me.
Please, any suggestions will help, so if you have a comment, post it.
Edit: Oh yes, there will be many more gameplay elements and baddies in Verse, not to mention a lot more rising levels