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DarkBASIC Discussion / Problem exporting animation from milkshape 3d to DBC

Author
Message
Programador hispano
19
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 12th Jul 2006 07:51
Hello,
This is my first post in this forum. Thanks for taking the time to read this.

My problem is what you see in the picture, I make the animation in Milkshape 3d, export it with DirectX (JT), with those parameters that see on the first picture, but the result is what you see on the last picture, the only thing the animation is suppoused to do is the top and the bottom move to the right and back to the middle. I don't know if I explain myself. but the only thing that gets animated is the top and bottom faces. I sorry for my english.


sync rate 30

load object "cylinder.x",1 : append object "idle cylinder.x",1,21

position camera 0,50,-150

do

if rightkey()=1 then loop object 1,0,20
if rightkey()=0 then loop object 1,0,0

loop
Sven B
21
Years of Service
User Offline
Joined: 5th Jan 2005
Location: Belgium
Posted: 12th Jul 2006 21:03
DBC doesn't support vertex animation.
(And also doesn't support bone animation)

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.

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