Quote: "In-house artists just can't keep up with the huge demand, so many companies are farming out the less important stuff to freelancers, and that is where I would like to fit in."
yes! thats what ivebeen trying to explain on another forum, that the artists job is only getting harder and harder, untill eventually, game assets will compare to reality, people say its getting easier to program games, but not for the artists, which is why im trying to learn at an early age and progress quickly to try and catch up! lol
but yeh, any modelling proposition for any commercial game i would be extremelly interested in, even small un-important models, even without pay, i'd do it for the shear experience and the chance to put a shipped title on my portfolio!
Quote: "Ive been emailing every where I find jobs, so if I see some thing in ID, I will probably email them.
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i may have to try, when i get my website running again, i think the key is to create something that will interest that specific company ALOT, for instance if i was goping to apply with ID, i would attempt lots of dark creature models, and lots of 'mech' and grunge style textures, and show the wide use of normal maps.
then there are things like nintendo and well, ya know