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slicer 4 ever
18
Years of Service
User Offline
Joined: 11th Jul 2006
Location: currently: planet gamma3295
Posted: 12th Jul 2006 17:47
why is it when i set colision on the game goes super slow? is there anyway to speed this up? or do i have check the xyz positions and then do what i need to do?

my smiles love me =-)=-)=-)(-=(-=(-=
flock
18
Years of Service
User Offline
Joined: 10th Mar 2006
Location: Earth
Posted: 12th Jul 2006 18:43
Unless you have an unholy number of objects to check collision with (or you've done each one manually) then we'll need to see some code.

a.k.a. "flockhound"
Dream And Death
18
Years of Service
User Offline
Joined: 21st Feb 2006
Location: The circus! Juggling job, kids and DBPro
Posted: 12th Jul 2006 18:48
And why..? would you use a Thread Title that means nothing???

"You get what everyone gets, you get a lifetime!" - Death, The Sandman Library

First you Dream, then you ... - Neil Gaiman, 2001
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 12th Jul 2006 18:59
yeah

Science, Mathematics, and Physics do not lie - only people do.
slicer 4 ever
18
Years of Service
User Offline
Joined: 11th Jul 2006
Location: currently: planet gamma3295
Posted: 12th Jul 2006 19:56
well nvm i deceided to check each one with the xyz method and yes i was using an unholy number(over 100)

my smiles love me =-)=-)=-)(-=(-=(-=
hyrichter
20
Years of Service
User Offline
Joined: 15th Feb 2004
Location: Arizona
Posted: 12th Jul 2006 21:50
You might want to look at Sparky's collision DLL (In the program announcements.) I'm not sure how well it works with DBC, if that's what you have, but it's a lot faster than the built in collision commands.

Good performance is better than a good excuse.
CodeSurge -- DBP Editor for serious programmers.

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