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FPSC Classic Product Chat / texture trouble

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james hawn
18
Years of Service
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Joined: 18th Jun 2006
Location:
Posted: 13th Jul 2006 06:30
i export my model from gamespace and i import it in fpsc and when i look at it in editor it has color but when i test game it does not.
what can i do email me at jameshawn7171057@aol.com
Candle_
18
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Joined: 29th May 2006
Location: kindergarten
Posted: 13th Jul 2006 10:45
Check the file paths.

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FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 13th Jul 2006 11:39
humor me and change the object to static

Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 14th Jul 2006 00:35
Make sure its a .tga file...


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FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 14th Jul 2006 00:40
that's all good about the file path and the type of texture though FPSC will register .jpg, .dds, .bmp, .tga that should not matter. though one thing to take in to consideration if you have a multitextured model and did not uvmap it (it will have seperate image files for each texture) you can only use it as a static entity. I learned this while working with a few thrid party programs. I don't know why FPSC does this but it's the way things are. I also have an email from lee confirming this.

RF

Mr Love
19
Years of Service
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 14th Jul 2006 00:44
Yes it matters! I got the same problem when using a bmp file.

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Les Horribres
18
Years of Service
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 14th Jul 2006 01:02
It doesn't matter at all... I have a arena test game with skulls textured with a .bmp file.

P.S. FPSC Supports PNG too!

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james hawn
18
Years of Service
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Joined: 18th Jun 2006
Location:
Posted: 14th Jul 2006 01:12
[b]when i uv map it and export it it gets all broke up in lots of parts
here is what im talking about

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Mr Love
19
Years of Service
User Offline
Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 14th Jul 2006 02:14
I know that the entitys and characters support bmp, jpg, tga, png and more. But We are talking about problems here! TGA IS MORE STABLE FOR FPSC COUSE THE TEXTURE DOSNT FALL OFF SOMETIMES!!! I didnt say that bmp dosnt work at all, Im only telling what happend to Me...

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FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 14th Jul 2006 14:03
the differences in the iamge types is the compression rate

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