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FPSC Classic Models and Media / Request for a door =D

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Sgt_BJ
18
Years of Service
User Offline
Joined: 6th Jul 2006
Location: The Intergalactic Frying Pan
Posted: 14th Jul 2006 01:57
Me and my brothers had this idea of a lifetime >.< we were planning to make our own house etc and then all mates houses and put them on the same neighborhood... and then fight it out in multiplayer with our own house which would be so 1337...main problem is multiplayers lack of a door. The only way I can see a workaround for it is to have a Door Frame segment which you can walk through... if that makes sense. I need something to suggest the hint of a door being there rather than these wallless door things which suck =D any ideas or suggestions?

p.s. sorry for what looks like a long post to me =D.

Asus M2N32-SLI Deluxe, AMD Socket AM2 4400 Dual Core, 2048mb PC5400 Ram, 2*Asus Nvdida 6600 256mb, Thermaltake Kandalf case =D
Silent Thunder
18
Years of Service
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Joined: 6th Feb 2006
Location: The Ship
Posted: 14th Jul 2006 08:15
uh, there are already tons of doors in fpsc. they wwork in multiplayer also, i played on a level with doors today.

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)
Sgt_BJ
18
Years of Service
User Offline
Joined: 6th Jul 2006
Location: The Intergalactic Frying Pan
Posted: 14th Jul 2006 12:19
dang all mine show up as static and I cant change them to dynamic...could you give me an example of what door you were using?

Asus M2N32-SLI Deluxe, AMD Socket AM2 4400 Dual Core, 2048mb PC5400 Ram, 2*Asus Nvdida 6600 256mb, Thermaltake Kandalf case =D
Disturbing 13
19
Years of Service
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 14th Jul 2006 17:40
Use the 'segment' doors, not the entity doors. Hopefully that was the problem.

Sgt_BJ
18
Years of Service
User Offline
Joined: 6th Jul 2006
Location: The Intergalactic Frying Pan
Posted: 14th Jul 2006 18:31
hehe im not that dumb :p Admittedly I havent tried all the segment doors, only tried the ones that came in Model Pack 1 as they suited my houses style... Ill give the other ones in ww2 and scifi a try...main problem is I hardly have any giant robo door things or iron doors in my house =(

Asus M2N32-SLI Deluxe, AMD Socket AM2 4400 Dual Core, 2048mb PC5400 Ram, 2*Asus Nvdida 6600 256mb, Thermaltake Kandalf case =D
Sgt_BJ
18
Years of Service
User Offline
Joined: 6th Jul 2006
Location: The Intergalactic Frying Pan
Posted: 14th Jul 2006 18:40
my bad..woops =D They show up as static in the editor so i presumed they would be like static objects in game =D I just built it and I my static doors behaved just like Dynamic doors =p im so very confused... thanks for helping Disturbing and Silent =D

Asus M2N32-SLI Deluxe, AMD Socket AM2 4400 Dual Core, 2048mb PC5400 Ram, 2*Asus Nvdida 6600 256mb, Thermaltake Kandalf case =D
Silent Thunder
18
Years of Service
User Offline
Joined: 6th Feb 2006
Location: The Ship
Posted: 14th Jul 2006 19:00
welcome. nice computer

2.4 Ghz P4 (non HT) Processor, 768 MB of (266 Mhz) RAM
EVGA GeForce 5700FX LE, (256 MB, 250 Mhz Core, 400 Mhz Memory)

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