Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / Expansion pack converted to DGDK

Author
Message
Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 14th Jul 2006 16:18
Now that TGC is working on updating the engine to match the new DBP version 6.2 it will also be nice if we could have access the new expansion pack like Dark A.I and others

This is just to start the discussion because with all the development that have been going on at the TGC it will be nice to have access to it too eventually.
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 14th Jul 2006 17:32
Quote: "...eventually"

I think that'll be the operative word. I think most dgdk users are waiting for a basic update/bug fix for it, and they'll worry about the "icing" later

Science, Mathematics, and Physics do not lie - only people do.
Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 14th Jul 2006 17:45
Well now that we know that they are working on the “cake” I just want them to know that we are definitely interested by the “icing” to put on it.
enablerbr
21
Years of Service
User Offline
Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 15th Jul 2006 11:37
lets see if the cake is baked correctly this time round.
Miguel Melo
19
Years of Service
User Offline
Joined: 8th Aug 2005
Location:
Posted: 15th Jul 2006 21:18
Quote: "lets see if the cake is baked correctly this time round. "


Amen.

I have vague plans for World Domination
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 17th Jul 2006 23:52
So far, I dont think they've brought the ingredients...

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
CattleRustler
Retired Moderator
21
Years of Service
User Offline
Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 18th Jul 2006 01:13
cheery as usual McTwitch

Science, Mathematics, and Physics do not lie - only people do.
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 18th Jul 2006 10:28
It always helps to be cynical about everything - and then you can gloat when your right.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 18th Jul 2006 13:56
Pessimists are the happiest people, they're either happy cos they're right, or they're pleasantly surprised

Anyhoo, back on topic, when is the last time DGDK has been updated? Ie, what version of DBP is it equivalent to?

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 18th Jul 2006 14:06
Its between 5.5 and 5.7 (cant remember which exactly). Unfortunately GSDK adds its own bugs, so its a bit hard to tell.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
Kentaree
22
Years of Service
User Offline
Joined: 5th Oct 2002
Location: Clonmel, Ireland
Posted: 18th Jul 2006 14:11
Ouch, hardly the most stable framework at all anyway

OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 18th Jul 2006 14:40
Another reason for a quick, bug-free, yet powerful update.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
APEXnow
Retired Moderator
21
Years of Service
User Offline
Joined: 15th Apr 2003
Location: On a park bench
Posted: 18th Jul 2006 14:58
I know that there are bugs in the engine, but why is this always brought into the limelight everytime the SDK is mentioned. I'll be perfectly honest people, I've not actually encountered a show stopping bug with the functions I've been using. I had no difficulty in writing my asteroids clone. I had thought that a problem existed in the Audio (dbSound) functions, only to find that I'd b*ggered up on IDs. An update will be released by TGC soon enough, but the system is still very usable.

This isn't posted to instigate yet another discussion on the rights and wrongs of a paying customer to demand updates etc, as this isn't my intention. I'm just saying that the DGDK is usable. If there are bugs encountered, chances are that there's an alternative workaround.

Paul.


Home of the Cartography Shop - DarkBASIC Professional map importer
OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 18th Jul 2006 15:02
Unfortunately the inability to use FX files was a bit of a problem for me...

But aside from that, it does work well.

Come to the last Unofficial DBPro Convention (http://convention.logicstudios.net/)
Dont do anything I wouldn't do. But if you do, take pictures.
Gervais
20
Years of Service
User Offline
Joined: 11th Mar 2004
Location: Canada
Posted: 18th Jul 2006 15:57
This is why I did start this discussion, I personally like the DGDK it is nice to work in an OOP language like C++ and to have all the functionality of the DGDK and like Paul I have been able to work on my game without too much problem.

But now that they are working on fixing the DGDK I just wanted to remind them that we as a community we would appreciate to be able to purchase the expansion pack like Dark A.I. and the others that are available to the DBP users.

Login to post a reply

Server time is: 2024-11-19 06:34:55
Your offset time is: 2024-11-19 06:34:55