Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / changing states

Author
Message
westray
21
Years of Service
User Offline
Joined: 10th Oct 2002
Location: Falkirk,Scotland
Posted: 11th Oct 2002 01:59
I am new to Dark Basic and at the moment I am making a 3d Breakout clone.I have the game running pretty well now on the first level and am now trying to code a few tweaks to make it more interesting.The maximum number of bricks in a level is 100.How would I code it so that when one of the bricks is hit it will start rotating,move along the y axis and when it reaches a certain position,destroy itself.I am using DB ver1.13.

thanks in advance.
Milamber
21
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 12th Oct 2002 14:04
use the object collision command (under "basic3d" in help) to determine when it's hit, then just have a variable that changes state when you detect a collision. When the variable has a new value, turn the object until it points in a certain direction, then move it until it reaches a certain point, then delete it (and create the obligatory explosion effect). Just read the names of commands in the help system, and check any that look promising.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM

Login to post a reply

Server time is: 2024-03-29 07:24:16
Your offset time is: 2024-03-29 07:24:16