Quote: "p.s -tj990, sorry dude no multitexturing, ur gonna have to find out how to map it with the one texture. "
incorrect. As long as the textures/meshes are called by the model FPSC will propperly parse the textures in. The issue is that you need to move the textures over manually.
Quote: "yer i'm sorry, but with the bit about the putting-the-location-in-the fpe, you can have it in it's own file and add the stuff and it shauld just register it. "
Okay, it sounds like you are agreeing with mr. love, but I do not understand what you mean by "add the stuff". Possibly you are just saying copy over the model data and the image.
Either way, it appears you are right. FPSC-Game looks like it is associating the files via name. I'm not certain if that will cause issues but it looks like it works, interesting.
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