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3 Dimensional Chat / Model Geometry

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Greenster
21
Years of Service
User Offline
Joined: 3rd Feb 2005
Location: US ©
Posted: 15th Jul 2006 16:55
I have a modeling 101 question for all you modelers. What is the standard method of designing models to work with the atmospheres 3D architecture like buildings?

I was thinking you just make a doorway that is compatible with the player model height and width, and build off of that, but that would mean you'de have to build all you models first. If that's the case what's a good height for say a humanoid model?

SpyDaniel
20
Years of Service
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 15th Jul 2006 17:01
75 generic units would be a good start, its what the characters in enemy territory use.


zircher
23
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 15th Jul 2006 17:26
Aye, you should always determine a game scale first in world coordinates. Depending on the game, one unit can be an inch, a meter, a kilometer, etc. A fair number of people like to use 1 unit equal to one meter since that allows for a good mental connection between the two scales. The default camera range is 5,000 units. Most FPS scaled games don't look beyond 500 meters so .1 meter per unit is also a good scale. In the end, it's up to you to choose a scale based on your design.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1

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