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FPSC Classic Models and Media / Blender 2.42 Has Been Released

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Candle_
18
Years of Service
User Offline
Joined: 29th May 2006
Location: kindergarten
Posted: 16th Jul 2006 02:44
The full changelog is extensive so I’ll only cover a few highlights here

* A new render pipeline with a wealth of new features such as: 128 bits image buffer, rendering in different passes, better memory management, live render preview, tile based rendering
* Node editing systems for compositing and materials.
* The sequence editor has been completely redone: better memory management (you can now edit full movies), SPEED, chroma vectorscope and luma waveform windows, FFMPEG support for Linux.
* New Mesh tools: merging & collapse options, better select mode conversions, Loop multi-select, Path selecting, and improved Mirror modifier.
* Support for anisotropic materials.
* Improved fluid simulation which can now also handle moving obstacles.
* Better character animation tools. This includes “Custom Bones”, to create useful 3d interfaces to manipulate Armatures, and support for “Bone Layers”, allowing you to organize a rig much better.
http://www.blender.org/cms/Blender.31.0.html

Maeko
18
Years of Service
User Offline
Joined: 28th Jan 2006
Location: Your Mother
Posted: 16th Jul 2006 03:28 Edited at: 16th Jul 2006 05:15
yeah

Give a man some bullets, and he'll want a gun. Give a man a gun and he'll be giving away the bullets!!

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