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FPSC Classic Models and Media / free fpsc ready grass

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dark heart
18
Years of Service
User Offline
Joined: 13th May 2006
Location: Australia
Posted: 16th Jul 2006 03:01
here it is, you can give it a different texture if you want, and you might want to figger out which script makes you walk through it.

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Zaibatsu
18
Years of Service
User Offline
Joined: 1st May 2006
Location: Lost in Thought
Posted: 16th Jul 2006 03:03
thanks and..... screeeeeeeny???

Read my profile to learn about all my wierd fanaticacies...

dark heart
18
Years of Service
User Offline
Joined: 13th May 2006
Location: Australia
Posted: 16th Jul 2006 03:08 Edited at: 16th Jul 2006 03:21
aaaah crud! shauld of tested it first! if you want to use it your gonna have to explain extra degug info: 00... it seems that it has somthing to do with the statiques, i'll see what i can do to fix it.

it also cauld be that the object has too many vertacies, fpsc can only support a serten ammount, does anyone know how to reduce the polygon count in 3ds max?
Locrian
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: Burton Mi.
Posted: 16th Jul 2006 08:01
Theres a modifier, and I forget what it's called cause I use polygon cruncher but open up the modifiers list and look though um...it should pop out at ya. (dont feel like waiting for my 3dmax to open or i'd look..this is in max 8 also service pack 3)

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