Ok, for those peeps asking about range and damage.... try this...
create a new gunspec using the code below:
;Weapon Spec
GUN model File Requirements
;GUN Settings
muzzleflash = 4
muzzlesize = 50
brass = 3
smoke = 1
second
damage = 50
damagetype = 2
scorchtype = 3
reloadqty = 2
iterate = 5
accuracy = 15
range = 300
;GUN Visuals
textured = gun_D2.tga
effect =
transparency =
weapontype = 2
;GUN Decal Override
decal =
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = cock.wav
sound5 =
sound6 =
sound7 =
sound8 =
fireloop = 7000
;HUD muzzleflash position
horiz = 2
vert = -15
forward = 45
alignx = 0
aligny = 0
alignz = 0
;HUD animation frames list
keyframe ratio = 1
select = 0,9
Idle = 10,38
Move = 39,53
fire = 54,59
start reload = 60,67
reload loop = 68,75
end reload = 76,79
Cock = 80,94
putaway = 95,105
;HUD sound frames list
soundframes = 3
sframe0 = 54,1
sframe1 = 72,3
sframe2 = 84,2
"It's often better to keep your mouth shut and let people think you're an idiot, than to open it and confirm their suspisions" - Noel Coward