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23
Years of Service
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Joined: 4th Mar 2003
Location: My Computer
Posted: 5th Apr 2003 16:17
Hi,
I know how to straffe with a camera already thanks to the help files but i'm confused as to how to straff a 3d object in 3rd person perspective.
Thanks in advance
P.s: does anyone know the proper address of that matrix editor its somethings like www.allseeing-i.com
thanks x-d
Terabyte
23
Years of Service
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Joined: 28th Dec 2002
Location: UK
Posted: 5th Apr 2003 16:25
if you mean how do you straff the camera in 3rdperson perspective then you would keep the code for strafiing the camera and you would just rewrite it specifying object numbers instead of a blank where the camera number would be
if you show me your source code i could tell you what you need to write [img][/img]

I have a word of advice...
..don't piss on an electric fence!
Andy Igoe
23
Years of Service
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 5th Apr 2003 17:21
move object right ObjectNumber,StraffeSpeed
move object left ObjectNumber,StraffeSpeed



Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
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23
Years of Service
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Joined: 4th Mar 2003
Location: My Computer
Posted: 5th Apr 2003 17:52
HERES MY CODE FOR THE CONTROLS , how would i make the object straff with the camera:


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23
Years of Service
User Offline
Joined: 4th Mar 2003
Location: My Computer
Posted: 5th Apr 2003 17:53
HERES MY CODE FOR THE CONTROLS , how would i make the object straff with the camera:


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23
Years of Service
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Joined: 4th Mar 2003
Location: My Computer
Posted: 5th Apr 2003 17:54
Woops!
sorry the second code is the better one though they r basically identical sorry about the double post. and the caps.
Thanks.

Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 5th Apr 2003 19:01
that doesnt appear to be the code i needed

but i think i know what u have done. I havnt seen the rest of the code but i would image that somewhere after that you have writte:

position camera x#,y#,z#
if this is the case then im sorry i cant help. i always make 3rd person games using the set camera to follow command [img][/img]
i wasnt really expecting the code you have above [img]:$[/img] i was expecting :

if rightkey()=1 then yrotate camera wrapvalue(camera angle y()+90) : move camera 1 : yrotate camera wrapvalue(camera angle y()-90)

if lefttkey()=1 then yrotate camera wrapvalue(camera angle y()-90) : move camera 1 : yrotate camera wrapvalue(camera angle y()+90)

but then again i only use that when im using bsp maps!

id say at a guess try...

I have a word of advice...
..don't piss on an electric fence!
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 5th Apr 2003 19:01
that doesnt appear to be the code i needed

but i think i know what u have done. I havnt seen the rest of the code but i would image that somewhere after that you have writte:

position camera x#,y#,z#
if this is the case then im sorry i cant help. i always make 3rd person games using the set camera to follow command [img][/img]
i wasnt really expecting the code you have above [img]:$[/img] i was expecting :

if rightkey()=1 then yrotate camera wrapvalue(camera angle y()+90) : move camera 1 : yrotate camera wrapvalue(camera angle y()-90)

if lefttkey()=1 then yrotate camera wrapvalue(camera angle y()-90) : move camera 1 : yrotate camera wrapvalue(camera angle y()+90)

but then again i only use that when im using bsp maps!

I have a word of advice...
..don't piss on an electric fence!
Terabyte
23
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 5th Apr 2003 19:02
whoops looks like i did the same as you lol!

I have a word of advice...
..don't piss on an electric fence!

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