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Newcomers DBPro Corner / DBP - Playing animations (manually) through coding

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Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 17th Jul 2006 15:27
Ive got lots of poses for my character, so far I know how to play 2 poses consecutively, how do I do it with 4 or more?

As in..


(Start->Left leg->Right leg->step)
,etc

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D Ogre
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Posted: 17th Jul 2006 19:10
If you are talking about animated 2d sprites or 3D textures, there is a thread below that demonstrates this. (Animated Texture Problem)
Keemo1000
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Posted: 17th Jul 2006 19:53
Nope, its 3d models the movement itself

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Zotoaster
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Posted: 17th Jul 2006 20:05
You don't really need any built in animation for that, you could make a .txt file with the angles of every limb, then in your source code make it read each text file (such as walk.txt, run.txt) and every frame set the limb angles to the data in the .txt file.

That way you could easily manipulate it to be timer based, which I'm not sure DBPro can do with animations, but what do I know? Heh.

D Ogre
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Posted: 17th Jul 2006 22:35
Okay, now we are getting somewhere. It's difficult for someone to help
you without enough information to support your question.

Why don't you just animate the model in a 3D modelling program? If you
got the poses, just use them as keyframes in the modeller.

If you're talking about using static meshes for the animations, you could
use the CHANGE MESH command. However, this could be a memory and UV data issue.
I can't remember, but I think changing an object to a mesh strips the UV mapping
data. I honestly wouldn't use this method. It's not really a good practice to
get into.
Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 18th Jul 2006 23:18 Edited at: 18th Jul 2006 23:20
Well, im not really an expert (nor can I get one) when it comes to 3d animation. So ill just stick with manually animating static models consecutively, here's what im talking about:

`Courtesy of NGC's 3rd Person Shooter Example



Here we have two models played after each other to give an animation effect. How do you do it with 4 models in 4 different poses?

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Sixty Squares
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Joined: 7th Jun 2006
Location: Somewhere in the world
Posted: 19th Jul 2006 23:51
Append Object?

It adds animation to the specified object in a way. Look into it it's a simple command.

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