this is a somewhat early WIP but nonetheless I think its worthy of being one. Anyways me and my friend have been working on the game for about 3 months now. ive been only coding it for about one month. the Game takes place on the brink of a second cold war. the reconnisance satilite genesis has been destroyed. upon investigation the CIA was able to triangulate the missiles origin. The president has sent in an elite team only known as omega force to sneak in and find out as much information as possible about this threat.Though the story line is a little generic it is definately not.when designing this game we were trying to keep the idea of a good movie likestoryline to go along with the gameplay. so the story entails many great plot twists which give many good possiblitys in gameplay. including driving missions, stealth missions, flight missions etc. All of which have unique engines that are currently being coded.If you want I could post a design doc. that would obviously spoil the games story for you. But if anyones curious I could. So anyways heres what I have done so far;
being worked on and complete:
intro cutscene
3rd person physics 60%
car physics engine 70%
demo level 80%(needs lots of tweaks)
AI 90%(dark AI based needs some tweaks also)
flight physics engine complete and working
storyline complete
Hud thanks to oddmind
scripting system complete(needs more functions added to library)
collision 60%
character and enemy animation 40%
3d sound effects 25%
muzzle flash
controls complete(mouse and keybord)
new squad based controls gives you the ability to give commands to your team.Gui complete.
started working on weapon and ammo pickups 10%
future addons:
menu screen
more levels to go with storyline
effects(exposions,shaders, bullet holes etc.)
cutscenes between levels
weapon switcher
more weapons
better textures and models
as you can see im trying to keep everything modular so that everything can be implemented into the engine with ease. I hope to have the demo finished in about a week. theres still alot of bugs in the AI and collision so I want to have everything well rounded before a release.any suggestions or questions about the game are appreciated. And ill keep you updated of my progress. heres some screens:
and heres one of a city map I designed for the game in T.E.D