Alright, so heres the deal. For the past... year or so, I've been on a ORPG development team, although it has been pretty quite, not much getting done. Yah know? Anyways, I was talking to the owner of this ORPG (please note that I saw ORPG, not MMORPG, I'll call it an MMO if we ever get there).
Now, I know very well about how bad DBP's multiplayer commands are, or so I've heard from all the time I've been researching it. We have another programmer, who will be programming a server either in C++ or VB, along with some DLLs to aid the client programming. But everything I've said is pretty irrelevant to my real question.
Now, I've been thinking about how to start, and, I'll be doing what most recommend: Start small. Although, I'm not sure if I'm starting small enough. I've had a bit of experience with VB and QBasic, and a tiny bit of C++, so I'm aware of the difficulties of programming.
I'm planning to go 2D, and here are my current planned steps.
Quote: "Test 1
- Get red ball loaded from BMP moving on green landscape loaded from BMP.
Test 2
- Get character which turns diffirent directions based on key press, loaded from individual BMPs moving on green landscape.
Test 3
- Get character loaded from one BMP turning diffirent directions moving on green landscape.
Test 4
- Get character with 2 walking frames loaded from one BMP moving on green landscape.
Test 5
- Get character with 3 walking frames loaded from one BMP moving on green landscape."
I'd like to know if you guys think I'm starting small enough, or if my 'tests' are advancing to fast. I hope I haven't made myself look to immature with this post, I try not to, being of a young age. If you've read this all, thanks for your time, and if you can comment or help out with my question, please do.