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Work in Progress / Succession

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Glenn Carter
19
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Location: United Kingdom
Posted: 19th Jul 2006 14:01
Hiya all,

After a long break from DB I've returned to coding in the language and to my medieval RPG - SUCCESSION.

Anyway...new start, new engine and heres a screenshot (very early) - it will look better once the sky is in.




BTW, we are looking for more level designers (that have 3D World Studio) and character modellers - if you'd like to sign up just email me.

Glenn Carter
UFO
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Posted: 19th Jul 2006 15:29
Holy crap! That looks great!
Keep up the good work!

zzz
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Location: Sweden
Posted: 19th Jul 2006 18:29
It´s looking promising! Is it DBP or DBC?

Glenn Carter
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Posted: 19th Jul 2006 19:29
Thanks guys.

@zzz: It's programmed in Dark Basic Pro.

Glenn Carter
D Bellis
18
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Location: UK
Posted: 20th Jul 2006 00:40
yes we have started it up again and its comming on realy fast but we do need some level stuff doing and some char models items etc so me and glenn can focus on the code come on you know you wana

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Uncle Sam
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Location: West Coast, USA
Posted: 20th Jul 2006 00:53
Glenn, don't do it, joining up with noobs always ruins projects. It looks great by the way!

Bellis, why can't you do the coding? Let me guess...

Uncle Sam
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D Bellis
18
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Location: UK
Posted: 20th Jul 2006 01:42
let me guess what? maybe you shouldnt look just at forum sign up date i had to make a new account as i lost my password to my old one and my e-mail is now inactive not to mention i have used DBC since 1999/2000 most people new me back then as Dreamstalker prolly only indi will remember me.

my old account
http://forum.thegamecreators.com/?m=forum_view&t=7739&b=5

as you can see me and glenn have worked togeather for around 4 years

so do your reaserch before you assume

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Uncle Sam
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Posted: 20th Jul 2006 03:18
Ok, I'm sorry. When you said "glenn can focus on the code", + grammar, + sign up date, I made an assumption. Sorry.

I still think he should work alone though.

Uncle Sam
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Alquerian
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Location: Reno Nevada
Posted: 20th Jul 2006 03:40
Well to get the thread back on subject, I think you guys have a nice screenie so far. Looks good. Will you have more to show soon?

"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit." - Aristotle
D Bellis
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Location: UK
Posted: 20th Jul 2006 04:01
Quote: "so me and glenn can focus on the code"


you must of missed what i origanaly said and as to my gramer im dyslexic and also working as a team is alot more productive then ever doing anything by your self.

but i accept your apolagy

well like i said things are comming on fast with it i have completed the collision module the menu system loading functions glenn is working on all the cool stuf like effects models levels
and the entity system soon we will have implemented our own script system and parser witch we will both proberly work on as this is no easy task (hence the reason to focus on code) then im in the going to be in the proces of creating a standalone stats setter for objects e.g swords armour shields magic damage they do etc then comes the task of AI witch i will be starting next week witch i suspect that both me and glenn will also work on so there will be big updates soon it would just be help ful and faster if we could get a 3D Level Designer and modeler so we can get all the main elements in place.

why work on your own when you have a team that has worked togeather for a number of years? you cant make a RPG on your own as you will only set your self up to fail

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Cash Curtis II
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Location: Corpus Christi Texas
Posted: 20th Jul 2006 04:50
Quote: "you cant make a RPG on your own as you will only set your self up to fail"
Hmmm...

Looks nice, btw. I look forward to more.



Come see the WIP!
D Bellis
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Posted: 20th Jul 2006 04:54
i ment more to the fact of creating the story line plus all the models plus all the code plus all the quests dialogs etc is no easy task for one person praticuly doing a good rpg storyline as you almost have to rite it like a book heh btw cash seen some of your rpg engine shots looks good mate nice work.

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Glenn Carter
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Posted: 20th Jul 2006 10:59
Thanks for all the really positive responses. I'm overwhelmed with all the nice responses and emails and offers to help.

Heres a few more screenshots...

The sky is now in - that animates etc...

...hopefully in the next round of screenshots I can bring in some NPCS and an example of what conversations look like.









Thanks for the faith in my abilities to achieve the monumental task of completing an RPG on my own, however, I'd be the first to admit that I need help with various aspect of this...


Hope you all like the new screens.

Glenn Carter
D Bellis
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Posted: 20th Jul 2006 15:27
nice expansion to the level Glenn(i aint even seen the new levels yet )

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Cash Curtis II
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Posted: 20th Jul 2006 15:53
Looks very interesting. It appears that the camera follows the player around. How does it function when the player enters a building? It seems that the camera positioning would be quite complicated, unless it was very close to the player.


Come see the WIP!
UFO
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Posted: 20th Jul 2006 16:15
OMG, that looks really awesome! I love the low-poly style of everything! Looks great! I really want to try a demo

Glenn Carter
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Posted: 20th Jul 2006 16:31
Thanks for the comments, guys.

@UFO: I wanna make sure you have something you can do except for walk around before I realise a demo.

@Cash Curtis II: Inside buildings the camera will get closer to the player - to be an over the shoulder cam.

Glenn Carter
Uncle Sam
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Posted: 21st Jul 2006 23:28 Edited at: 21st Jul 2006 23:31
Quote: "you must of missed what i origanaly said and as to my gramer im dyslexic and also working as a team is alot more productive then ever doing anything by your self.

but i accept your apolagy"


Thanks. I see what the problem was now, it was just that it was hard to understand. It should have been like this (bold words are corrections ):

"Yes, we have started it up again and it's coming on really fast, but we do need some level stuff doing and some char models, items, etc. Me and glenn can focus on the code. Come on you know you wana."

Instead of this:

"yes we have started it up again and its comming on realy fast but we do need some level stuff doing and some char models items etc so me and glenn can focus on the code come on you know you wana"

I read it like this:

"so me, and glenn can focus on the code"

That's why they invented commas and periods.

Great game by the way.

Uncle Sam
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Gil Galvanti
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Posted: 22nd Jul 2006 02:35
looks good . It seems a bit dark though, did you do "set ambient on [objectnum]" after exporting them to DBP?

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The admiral
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Posted: 22nd Jul 2006 03:48
The levels look nice but what about gameplay??

The admiral
Pincho Paxton
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Posted: 22nd Jul 2006 03:56
Looks nice, I wonder what it plays like?

Agent Dink
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Posted: 22nd Jul 2006 05:20
Hey, looking nice!

I'm working on a high res photorealistic texture pack. High res as in 7 megapixels, e-mail me with suggestions.

Glenn Carter
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Posted: 23rd Jul 2006 13:28
Hiya all,

Thanks for all your positive comments...

@Gil Galvanti: Yeah we are still tweaking the brightness settings, draw distance and fog, so hopefully we should be able to brighten it up a little.

@The admiral and Pincho Paxton: ATM theres not much to say. Its smooth, fast, but essentually at the moment all you can do is wander around to the different locations and travel using the map. The whole team are big RPG enthuisasts and we hope we know what would be good in an RPG game, but ultimately the judges will be those who play it.

I really think we can achieve a very fun, very complete RPG game which is also modable for an expansion of the play.


Heres a progress report...


The Succession team have successfully completed checkpoint 1 and are now moving towards checkpoint 2.

The goals of checkpoint 2 include NPCs, conversations and more game logic starting to fall into place.

Here is an early screen from our work towards checkpoint 2...



Glenn Carter
Steam Assassin
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Posted: 23rd Jul 2006 19:28
Quote: "Me and glenn "


That should be "Glenn and I", Uncle Sam!

Anyway, looks like a mighty fine game so far.


Don't mess with Texas!
...Internet? What the hell is that!
Uncle Sam
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Posted: 23rd Jul 2006 23:40
Lol.

Uncle Sam
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FoxBlitzz
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Posted: 24th Jul 2006 00:10
The lighting could be a lot better. The shadows in the level are pitch black.

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D Bellis
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Posted: 24th Jul 2006 00:44
as Glenn said we are still working on this but atm its not that important getting player interaction at this point is our main focus

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Chris Franklin
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Posted: 24th Jul 2006 00:51
Well like add a few lights in 3dws and render the lightmap it doesn't take long

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Sixty Squares
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Posted: 24th Jul 2006 00:55
<==I'm shocked that is just amazing!

FoxBlitzz
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Posted: 24th Jul 2006 01:57
It's not about adding more lights. It's about increasing the ambient lighting. Right now it's really low so you can't see anything in the shadows at all.

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D Bellis
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Posted: 25th Jul 2006 12:21 Edited at: 25th Jul 2006 12:22
...sorry mispost

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Glenn Carter
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Posted: 25th Jul 2006 12:23
Thanks to everyone that has commented so far...

I've upped the lighting on this.

Hope to push to create a working demo within the next fortnight. At the moment we are tweaking conversations, but they are in and working and I'll get you a screenshot very soon.

Glenn Carter
Glenn Carter
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Posted: 25th Jul 2006 22:58
Heres some screenshots of conversations in action...







Glenn Carter
Gil Galvanti
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Posted: 25th Jul 2006 23:15
cool, i like the conversations.

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UFO
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Posted: 26th Jul 2006 15:39
Awesome! I just can't get over how cool the graphics are! They look very nice! Good job with the conversations!

Glenn Carter
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Posted: 26th Jul 2006 20:14
I normally hate posting interface shots, but this is kinda relevant to the gameplay...




Note theres only one location, well that changes as you go about your questing - so for example if you have a talk with someone and he tells you to investigate a location, it will add it to the map.

This is already working so basically we are near early demo status. I want to have monsters in to kill (and a way to kill them) before I release it as a demo...hopefully this should be soon.

Glenn Carter
D Bellis
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Posted: 27th Jul 2006 14:26
well were starting on the AI not mutch has changed at the moment exept more NPC's some level expanding (Great work Glenn) and DarkAI seems to rotate our levels.. and lua keeps crashing so it looks like its going to be a bug fixing weekend soon as we get these bugs sorted we can work on getting a demo out to you.

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