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FPSC Classic Product Chat / invisible entities?

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OGI
18
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Joined: 13th May 2006
Location:
Posted: 19th Jul 2006 15:03
When i build the level into an exe. i have some entities that are invisible(a few chairs and the structural E )Is it because the level is big?
Mi pc specs
p4 3ghz 2gb ram ddr400mhz gf6800gs 256mb(latest drivers)
For good optimization i use static models with no fisics but why do i get those invisible entities?
Les Horribres
19
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 19th Jul 2006 23:17
hmm... I have had invisible ceilings and floors... but entitys...

Can you confirm that there is a collision? If so, this error is due to the game not displaying the texture.

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FPSC Reloaded TGC Backer
18
Years of Service
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 20th Jul 2006 00:39
Are they stock entities or are they custom? if they are custom are your textures in the power of 2? also in the editor right click the entity that is invisible and see if the spawn at start is set to "yes". also if the entity is custom make sure it is scaled correctly. it may be there but just to small to see or to large to be rendered properly. Are all of the texture files in the built game folder? Try checking these things and then report back. this will give us a better idea of what is going on.


RF

SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 20th Jul 2006 22:12
When I place custom entities as dynamic, they dont appear, but they do when they are static; its odd.
Mr Love
19
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Joined: 9th Jun 2005
Playing: MAFIA 2
Posted: 21st Jul 2006 07:16
Same thing happens to Me! Shourldnt You be able to see dynamic objects?

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Stamina
18
Years of Service
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Joined: 30th May 2006
Location:
Posted: 21st Jul 2006 07:54
I have that same issue with my custom made entities,,cant set to dynamic,,they usually fall thru the floor and are under the map area, so I set them all to static.
OGI
18
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Joined: 13th May 2006
Location:
Posted: 21st Jul 2006 14:12
Well actually i put the mencioned entities as static with no fisics but they are inviseble because the level is too big and detalled.I solved my own problem and thanks for everyones help. If you have multiple entities(it doesnt atter if they are static ore dinamic) the engine cant handle everything.So if you want to save framerates and you put the entities as static with no fisics you save those 33fps but the engine makes those entities invisible.I thinc its a bug but, its my closest solution for the problem.

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