Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 11th Oct 2002 03:34
Tell me this: Am I retarded? Or is this a BSP bug?
My issue is: I make a camera to be the new bsp camera, and it works, but when the game runs, there are 2 cameras and the bsp gets drawn to each. The cameras dont update the same, either.

heres what i have:



then it goes into my loop, my mouselook code works.

HERES ANOTHER PROBLEM:
move camera doesnt work. This HAS to be a bug. Either that or I need to be admitted... DB isn't THAT hard of a language for me to screw up so easily.
Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 11th Oct 2002 03:36
Admitted to a mental institution, that is

Dreamora
22
Years of Service
User Offline
Joined: 20th Sep 2002
Location: Switzerland
Posted: 11th Oct 2002 03:45
Had the same problem with bsp and move camera ... and i think bsp maps will only work with bsp cam cause of the portal rendering

Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 11th Oct 2002 03:47
Well thats crap... But shouldn't set bsp camera fix that? Or is that comin with the next patch?

Milamber
22
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 11th Oct 2002 18:09
You have 2 cameras because there is still the default camera around. Make camera 0 the BSP cam and that prob should go away.

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 12th Oct 2002 01:46
Ok I'll try that. I tried to delete camera 0, tho and i only have 1 make camera statement (it makes camera 1), so I'm almost confused

Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 12th Oct 2002 02:11
WHOA! The answer was so simple... I feel dumb now, oh well.
Time to move on to figuring out how to strafe!

Milamber
22
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 12th Oct 2002 13:44
I don't know that it's possible to delete camera 0. Did it actually compile???

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM
Patrick
22
Years of Service
User Offline
Joined: 10th Oct 2002
Location:
Posted: 12th Oct 2002 19:36
You're right, I couldn't delete camera 0, sorry if I didn't make that clear (or say it at all). But now it compiles just fine and runs, strafing works, but moving forwards and backwards is my issue now.

Milamber
22
Years of Service
User Offline
Joined: 27th Sep 2002
Location: Australia
Posted: 12th Oct 2002 20:24
If it's not one thing, it's another

System Specs: AMD Athlon 1700+ XP, GA-7VRX motherboard, 128MB DDR RAM, GeForce2 MX400 64MB VRAM

Login to post a reply

Server time is: 2024-10-18 06:14:52
Your offset time is: 2024-10-18 06:14:52