Hi! I have a big problem with the textures, and I´m sure that I´m doing something wrong
When I use a segment with a texture from FPS Creator (let's say "Military Base Full", which texture is "w_a_all_01_d2.tga"), everything´s fine. BUT when I use a new segment with my own model (X file created in 3D Canvas Pro) and I try to apply any texture to it, it doesn´t work properly (take a look at the image).
This is the FPS file from the segment
;Segment Spec
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\scifi\moonbase\rooms\control_room\cube_pared_izquierda_arriba.x
offx0 = -26
offy0 = 70.5
offz0 = 20
rotx0 = 0
roty0 = 90
rotz0 = 0
texture0 = texturebank\scifi\walls\metal\w_a_all_01_d2.tga
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
;Segment Visibility
visoverlay = 0
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
What do you think is going on??
P.S: It´s essential that I fix this problem, so any help will be very much appreciated!
The Cube is us