For awhile now I've been working on my own FPS engine. So, here's what I've got so far.
*Note: This is just the engine with a sort of "placeholder game". Once it is mostly finished I will begin my full game.
First Person Shooter Engine
Version: 0.2
= Finished
= Not Started But Working on Soon
= In Progress
Current Features:
Player Control
Weapon Control (Nearly Finished)
Raycast Style Bullet Collision w/Objects & Terrain
Terrain w/Player Collision
Shader Based Water
Timer System (keeps game speed constant with varying framerates)
Entity System
Particle System (Only one particle set right now)
Going Under Water, Swiming, Floating
Drivable Vehicles
ODE Based Physics (ODE instead of Newton for speed)
I won't be starting on the AI (it will use Dark AI) until sometime after the end of summer. I used up all my summer spending money on my new Nintendo DS
Demos
None Available at the Moment
Videos
Player Control, Entities, & Bullet Collision Video - (6.71 mb)
Running, Crouching, and Underwater Demonstration (5.43 mb)
Screenshots:
Older Screenshots:
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