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3 Dimensional Chat / avi files as animated textures can it be done?

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White Dragon
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Posted: 21st Jul 2006 20:38
Is it posable to use avi file for animated textures. for exsample a scene where someone is watching TV the TV is a 3d modle and i want 2 place the avi file on the screen of the tv and play it like an animated texture. If it's not posable 2 do this is there a way 2 do it another way?
TKD guy
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Posted: 21st Jul 2006 20:46
I believe there is a command like "get image from animation" or something like that in the animation commands that has an effect pretty close to what your trying to do. See if that doesn't help.
Medieval Coder
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Posted: 21st Jul 2006 21:10
I think your going to have to use an animated texture...Then for your Tv, make multipule textures for it and texture the TV when someone changes that channel for example you have it load the next texture. I think thats one way to do it.

White Dragon
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Posted: 21st Jul 2006 21:23
Thanks I'll check it out and see if i can get it 2 work both ways
White Dragon
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Posted: 21st Jul 2006 21:25
By the way what is the best way to make animated textures and what file type is best used for this?
White Dragon
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Posted: 21st Jul 2006 22:46
I have been able to load an avi file on to a cube or plain ect that is made inside of DBro bun i cant get the avi to play on a 3d object that i load into my scene. i'm using the "play animation to image" command. why won't it work on imported 3d objects and only DBpro made objects. is there something difrent i have to do for objects loaded in from a file?
Manic
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Posted: 22nd Jul 2006 14:07
if an imported object has a material applied to it in the file, then you can't change the texture at run time with DBP, its just one of those things. however, if you remove all material data from your model, before export, you'll be able to change them as much as you like in dbp.


the traditional way to animate textures has always to make a very wide image, thats say 10 times as long as it is high, you then put frames of your animation in sequence (ten frames in this case) then you stretch and move that texture on your model, so that your model shows only one frame of the animation. you then move the texture along on the model each loop by the width of each frame.

i made this with DBC years ago its pretty dire, and i have no idea if it would work in pro, but have a look and see what i mean. it could save you a bit of processing time for short animations over the animation to image command.

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