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DarkBASIC Professional Discussion / Collision index anyone?

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AndyUK
23
Years of Service
User Offline
Joined: 2nd Apr 2003
Location: United Kingdom
Posted: 6th Apr 2003 05:33
i cant find any info on this parameter..
| P4 2.4(533) | 512DDR(333) | GF4Ti4200 64MB | WinXP Home Sp1 | Cup of CoffeE |
the architect
23
Years of Service
User Offline
Joined: 6th Jan 2003
Location: United Kingdom
Posted: 6th Apr 2003 23:39
Yuo get up to 24 collisions at anyone time. Simply assign one of them to each model. I actually turn mine on , process the collision, then turn the collision off. It allows more than 24 objects to detect a collision within one frame.

Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 7th Apr 2003 00:01
You use SET BSP OBJECT COLLISION to assign a collision index to that object and then you can use that collision index in other BSP commands to check for collisions between the BSP world and objects in it.

Current Project: Retro Compo. Entry.
AndyUK
23
Years of Service
User Offline
Joined: 2nd Apr 2003
Location: United Kingdom
Posted: 7th Apr 2003 07:01
thanx guys, ill give it a go... im gonna have to buy the full product eventually. need info on these commands and dont want to keep bugging u guys in the forum.. thanks for the info

| P4 2.4(533) | 512DDR(333) | GF4Ti4200 64MB | WinXP Home Sp1 | Cup of CoffeE |

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