Quote: "Anim8or can't UV map anyway. You need Lithunwrap to UV map a model for anim8or, and Lithunwrap will load X files or 3DS files."
Yes, it can. More or less. ALthough not as great as Lithunwrap, but as I prefer to program rather than make models, I tend to stick with the method I find easiest. Like Anim8ors fairly simpel UV-mapping, if you can call it that.
I don't know if you ever have tried it, but this how I do to texture my objects in Anim8or.
I select the polygons I want to put the texture on, select the camera viev that the polygons are facing, press the "UV"-key, and then use the scrollwheel and right mousebutton to scale and position the texture on the object. And I say, it does seem to be working well.
By doing this, I managed to make this desk I'm attaching.
Of course, Anim8or fails to export models with a texrue, so I just texture the models in Darkc Basic:
Load object "Desk.3ds",1
Load image "Desk.bmp",1
Texture object 1,1
And all this pays off in the end:
http://www.geocities.com/stora_tomtefar/InGame.bmp
@Musashi
Ah, I remember downloading that once, only to become confused. Gotta look up the conversion thing...
*Look look*
Yah, it did. Sweet!
www.godhatessweden.com
My name, Stora_tomtefar, means "big santa claus" in swedish.