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3 Dimensional Chat / I modelled my PC

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IceCube
19
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Joined: 3rd Apr 2005
Location: Munich, Germany
Posted: 23rd Jul 2006 12:55
I just modelled my PC...

Tell me what you think:



And this is without texture and wireframe:



But theres the problem with boole...
At the boole places the wireframe is messed up :\'(
Can't I fix that?!

Oolite
19
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 23rd Jul 2006 16:15
Booleans are always tricky things, in max, they require a lot of cleaning up afterwards, its best to delete all the offending edges and clean it up by hand, or, just don't use booleans, i find they are quite unstable.

As for the pc, maybe you need to add different lighting, or make it a little shiny because it just looks like a black void in the picture, other than that, its pretty nice.
Sureal Chris
19
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Posted: 23rd Jul 2006 17:53
Aye, its a bit too black (if thats possible)
IceCube
19
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Joined: 3rd Apr 2005
Location: Munich, Germany
Posted: 23rd Jul 2006 19:25
Ok

I'll try to fix that boolean thing and the black thing...

THX

BiggAdd
Retired Moderator
20
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Joined: 6th Aug 2004
Location: != null
Posted: 23rd Jul 2006 20:14
looking good. Model needs to be sorted out.

As for the boole commands... there isn't anyway of sorting it realy, it alawys produces a wierd wireframe and realy the boole command is realy for rendering use.

Future Track Star
18
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Joined: 23rd Jul 2006
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Posted: 23rd Jul 2006 21:14
how do you do that?
IceCube
19
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Joined: 3rd Apr 2005
Location: Munich, Germany
Posted: 23rd Jul 2006 23:20
Thank you!!

I just modelled my PC... Can't really say how to do it...

discostu
20
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Joined: 30th May 2004
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Posted: 3rd Aug 2006 01:22
lol i remember when i found out how to use booleans i was useing it all the time but as people have said just stay clear unless you want to spend ages clearing up the wire frame


http://seppukuarts.afraid.org
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Tinkergirl
21
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Joined: 1st Jul 2003
Location: United Kingdom
Posted: 3rd Aug 2006 01:29
Worse than that, sometimes boolean just... stops working. I once tried to make a high poly dice, using geospheres to get the dimples. I managed about 8 dimples before boolean just stopped working and made holes instead of dimples.

I save before every boolean, and often try to think of another way to do it. (Slice plane is my friend).

discostu
20
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Posted: 3rd Aug 2006 01:31
lol i aint that advanced in the whole world of modelling lol idont know how to use max properly yet still getting to grips


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dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 3rd Aug 2006 05:28 Edited at: 3rd Aug 2006 05:29
Quote: "Worse than that, sometimes boolean just... stops working. I once tried to make a high poly dice, using geospheres to get the dimples. I managed about 8 dimples before boolean just stopped working and made holes instead of dimples."


Because boolean requires that the mesh your operating on doesnt have any holes, to check for holes select the source object and use the stl check modifier and it will point out any gaps in the tri`s.

Also, you shouldent have used boolean to get the hole in the top as you can see you really messed that bit up, and you should use a better matriel than just plain black.

Hallowed are the ori.
Shadow Coderer
18
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Joined: 2nd Feb 2006
Location: UK
Posted: 8th Aug 2006 17:47
despite most of it being geometry based, the coloured thingys look really flat in the render. light it better

"If I die, tell my wife 'hello'"
Shadow Coderer
18
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Joined: 2nd Feb 2006
Location: UK
Posted: 8th Aug 2006 17:53
perhaps add highlight and shine to the texture. just enough to make it look 3d

"If I die, tell my wife 'hello'"
treborguy
21
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Joined: 24th Sep 2003
Location: The trendy club
Posted: 8th Aug 2006 18:24
looks like your modelling that mesh in the top, if you are it must be v. high poly, and pointless, just use two polys with a mesh texture in it, would be much better, all those lines converging to one point, yuk lol, good model otherwise, i like the front side.

Brains are for idiots.

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