Half Life Dude, give it more time. If you're just figuring things out, then you'll only end up frustrating yourself with an RPG. It is an extraordinarily complex undertaking. You need to have a solid plan and understanding of everything you're doing before you even start.
Start smaller. Enter competions. Once you've got a solid foundation, then start an RPG. Moving and animating an object isn't enough. You have to properly manage, animate, and move hundreds of objects. Right now I've got 976 objects in my RPG, and they don't all work together by accident.
Come see the WIP!