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FPSC Classic Models and Media / is there a milkshape x file importer

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small fish
18
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 24th Jul 2006 17:34
I hate to ask a stupid question but I can't find an x file importer for milkshape on there website only an exporter so if anyone can tell me were to find a plug in or x file converter or something?.

The world is complicated only people are simple
Just One Old Man
19
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Joined: 10th Oct 2005
Location: Walking the streets of Soho in the rain
Posted: 24th Jul 2006 18:12
Look under Tools/DirectX Mesh Tools...

You can bring them in there.


JOOM - Always outnumbered, never outgunned!
small fish
18
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 24th Jul 2006 18:18
right I will look

The world is complicated only people are simple
small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 25th Jul 2006 13:33
yep it worked

The world is complicated only people are simple
small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 31st Jul 2006 16:47
I made a man for fpsc using the officer model but when I imported him he had no animations so I downloaded a fpsc skeleton from some where in the forum can't remember where and I was going to connect the model to the skeleton but when I imported it the model I made disappears any one know how to stop this (I know this is a milkshape question I just thought it would be quicker to post it here)

The world is complicated only people are simple
Disturbing 13
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 31st Jul 2006 18:54 Edited at: 31st Jul 2006 18:55
here is an option for you. If you get Fragmotion, it imports .x files with animation, and exports them as Milkshape3d files. then you can open it in milkshape and have animations already intact without haveing to reassighn all the vertecies. Mikshape and fragmotion are great together as companion programs. I personally find it much easier to model in milkshape and do all my reorienting and importing / exporting to milkshape in Fragmotion. If not you can do it the way you wanted to go about it by importing the unanimated.x useing the import tools, saveing it as an .ms3d file, reopen the new .ms3d file and 'merge' the skeleton wich should be in .ms3d format. Merging can only be done with an .ms3d file. Hope that helped a bit.

small fish
18
Years of Service
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Joined: 3rd Mar 2006
Location: the Spectre Orbital Palace
Posted: 3rd Aug 2006 13:49
thank you

The world is complicated only people are simple

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