No one would not want a better AI system.
A wide ranging system of AI behaviours which actually in reality works well without error is without doubt a major undertaking to incorporate or develop - make no mistake about that. Its much harder to realise than suggested.
Its beyond the scope of reality for this product currently.
A good system would provide for many things to provide for realistic human type behaviours and apparent decision making - so for example :
If a player is on top of a building in a city looking down on a street and an enemy is below close to the building the player can or should be able to accurately target that enemy. The enemy however in order to target the player needs to be able to look upwards and point shoot upwards at an acute angle in order to target the player. Such behaviour requires appropriate animation set to be included and also call to instructions in script.
Given such requirements an advanced AI system would certainly require a major increase to the number of animation sets for FPSC enemies to accommodate a wide rage of scenarios.
Just as an example one might require additions for such things as run/shoot, run/shoot left, run/shoot right, run/shoot up, run/shoot down.
You can multiply this by a massive order of magnitude almost indefinately : for eaxample adding : crouch/ reload, crouch/walk forward, crouch/walk forward/shoot
Similar for many other behaviours with regard to attacking in particular. For example in behaviours for : straffe, hide, run away, jump, roll over/sideways and so on.
Such animation behaviours together with a large increase in script complexity and size that is required to support such behaviours and additionally inclusion possibly of improved, pathfinding, collision and object avoidance and recognition requires that an engine be extremely efficient in handling large volumes of complex data relating to the AI decision making process and more. Without such engine efficiency an advanced AI system will grind it to a halt.
FPSC does not currently have the capability to handle advanced and complex AI systems.
Improvements I am sure can and will be made but they will need to be inline with FPSC development as a whole.
Debating the AI issue will not make it happen.
You are sure to see some progression in this area beffitting a product of the standing of FPSC so you will just have to wait and see what any udate and beyond brings and try and extend the AI yourself wherever possible.
With just an improved, more flexible command set the end users could make improvements themselves by extending of the default AI scripts and possibly in some instances adding their own animations.
In one respect Mr. Love may be correct in suggesting that for instance that a small number of simple (perhaps not so) combined animation sets to provide for say walk/shoot, run/shoot may be possible for TGC to consider implimenting and which might not be too much of a burden for FPSC to handle if the update provides some improvement to the engine efficiency in the handling of AI enemies, thus adding to the realism and as suggested making them both appear more human, intelligent and harder to kill if required.
As I said previously you can ask for and debate it from now until eternity. Better AI has been asked for continually scince FPSC launch and before.
You will only get it if TGC see fit to incorporate it and so you have no option to wait.
Theres really not much point in asking further as its on the list with everything else - TGC wont miss it - though they may just not do anything about it and its very unlikely that anyones opinion here at this forum is going to influence any decision by TGC in the slightest.
"I am and forever will be your friend"