I've looked through the help files but I am having a hard time understanding some aspects of the way in which a limb relates to the object to which it is attached. Specifically, is there a way to set ambience, diffuse and specular values for a limb in the same way as you would for an object? i.e., I would like to create a limb from a mesh, attach it to an object, and have the limb be a different color than the object. As an alternative, I would be just as happy if I could convert an object to a limb.
I'm sure I'm just missing something that is obvious to all of you experienced gurus, but as a newbie who's not always sure where to look, I can't seem to find any commands to do either operation.
Thanks in advance for your advice.
"The early bird may get the worm, but the second mouse gets the cheese."