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FPSC Classic Product Chat / anti gravity platform problem understood

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skillsaw
18
Years of Service
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Joined: 23rd Jul 2006
Location:
Posted: 26th Jul 2006 07:25
Thanks for the articulate way in which you answered my question. It made it much easier to understand the problem and make the corrections necessary...... wish you were my neighbor next door!
Steam Assassin
19
Years of Service
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Joined: 21st Sep 2005
Location: behind you...
Posted: 26th Jul 2006 08:44
Congratulations.


Don't mess with Texas!
...Internet? What the hell is that!
uman
Retired Moderator
20
Years of Service
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Joined: 22nd Oct 2004
Location: UK
Posted: 26th Jul 2006 11:47
skillsaw,


I presume you got it fixed then. Thanks for letting us know.

Its a little tricky and can be imperfect in the result if the angle is very steep and the path short as I said.

Luckily its an area I had done some testing in as I did it myself and had to solve the issues involved.

I used one over multiple level heights - then removed it in favour of another method of player progression in the game.

Still you learn by doing.

Good luck with the game making.



"I am and forever will be your friend"

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