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Mike Johnson
TGC Developer
16
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 27th Jul 2006 16:29 Edited at: 27th Jul 2006 16:30
In this program we demonstrate how a simple buoyancy effect can be created by adjusting forces on objects at a certain point. A shader has also been used for the water. Here's the source and a screenshot.



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BatVink
Moderator
16
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jul 2006 16:41
Need...Resources.



Richard Davey
Retired Moderator
17
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 27th Jul 2006 16:55
Why? They can't compile it yet anyway I think Mike is just posting code examples for now (anyone who has DP will have the media as you know!)

Bite my shiny metal ass
BatVink
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 27th Jul 2006 17:37
Quote: "anyone who has DP will have the media as you know"


That was my problem...this one isn't in the latest delivery of goodies. It was a purely selfish request



Xarshi
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Joined: 25th Dec 2005
Location: Ohio
Posted: 27th Jul 2006 19:51
I like how there are next to no physics commands in this,yet it does what newton could do in alot of commands

Fear the dwemer pokeballs. Fear them!
Richard Davey
Retired Moderator
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Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 27th Jul 2006 22:53
Yeah it's mostly shader stuff! When you see it in action it looks way cool though Hundreds of crates all dropping into the water, splashing about, making it ripple, hitting each other. It's pretty cool.

Batvink - ahh, makes sense now

Bite my shiny metal ass
Natflash Games
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Joined: 7th Feb 2006
Location:
Posted: 30th Jul 2006 16:10 Edited at: 30th Jul 2006 16:12
Quote: "I like how there are next to no physics commands in this,yet it does what newton could do in alot of commands"


Yep thats the difference between free and paid for.

I would like to buy DP but I dont like the idea that you cant sell it if your game runs better on Ageas PPU.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Xarshi
13
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Joined: 25th Dec 2005
Location: Ohio
Posted: 30th Jul 2006 18:30
Just make two versions of your game Make an option that if checked it runs in physx mode,where there are tons better phsyics stuff.

Fear the dwemer pokeballs. Fear them!

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