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DLL Talk / Suggestion for EZRotate

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Narf The Mouse
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Joined: 16th Jul 2004
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Posted: 27th Jul 2006 21:17
How about some 'rotate to' commands that use destination angles?

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
Ron Erickson
Moderator
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 28th Jul 2006 16:30
Thanks for the suggestion Narf. It might be a little while before I get some time to work on EZrotate, but I'll definately look at adding this.

If you are need more immediate help with this, I could show you a way to do it in a few lines of code. It just wouldn't be as clean as one simple command.

Regards,
Ron

EZrotate!
TextureMax!
3D Character Maker!
Narf The Mouse
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Posted: 29th Jul 2006 02:17
Sure, thanks. My main problem is that using 'Rotate Object' results in croked robot limbs, while EZrotate doesn't work well with 'Rotate Object'.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.
Ron Erickson
Moderator
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 29th Jul 2006 05:09
Actually, you might want to look at the axis angle commands (if you haven't already).
With the axis angles commands, you pass a global Y (turn) angle and a global X (pitch) angle. The Z angle is the amount of roll on the direction created by the Y and X parameters.

EZrotate!
TextureMax!
3D Character Maker!
Narf The Mouse
20
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Joined: 16th Jul 2004
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Posted: 1st Aug 2006 00:32
Thanks. I guess it's just a matter of trying different things.

Cheese!

Expert Bug-Finder, Horrible at Identifying Them.

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