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FPSC Classic Models and Media / It's all in the details...

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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 28th Jul 2006 12:44
Hehe, I've just been playing around with the default FPSC animations, adding layers to change up things a bit. Check out this video for my prison inmate. Notice how is head is cocked to the side, it adds a bit of arrogance and just adds so much character to the model, perfect for the character. Staring perfectly straight ahead just doesn't look human...too robotic.

I've been adding lots of little details to these new characters, and IMO it adds up to a lot.

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"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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bond1
19
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 28th Jul 2006 12:45
Lol, from the back he looks a lot like Agent 47, the Hitman himself! Just needs a little more swagger. New vid attached...

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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Connor Higgins
User Banned
Posted: 28th Jul 2006 12:52
cool work Bond, Your stuff gets better and better

if u had a soul you wold help me if im down but if you loved me you would kiss my bruises better, and if i love u... i would never let u go Emily h
FPS FAN
18
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Joined: 30th May 2006
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Posted: 28th Jul 2006 12:54
Thats sweet ever thaught of doing a game set in a jail orsomthing like that
bond1
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 28th Jul 2006 13:02
Higgins made some jail segments a while ago. And the upcoming character pack has 3 inmates, 2 security guards, and 3 police officers. You could make a decent jail level with that...

Plus the inmates will also have exercising animations like pushups and situps. Good for when you want to put them in a jail cell, and they will look a lot better than having them standing there looking all stupid.

----------------------------------------
"Your mom went to college."
My FPSC stuff at http://hyrumark.zftp.com/FPSC/hyrumarkfpsc.htm

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