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3 Dimensional Chat / Does DBpro support bone animation yet?

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paopow
16
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Joined: 11th Oct 2002
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Posted: 11th Oct 2002 10:18
Does DBpro support bone animation yet? I am currently a BlitzBasic user. I am playing with the Darkbasicpro demo and really considering to buy it.But does it support skeletal animation in .x format yet? That is the only thing that is stopping me from buying it as of now. If someone has it working, please post a demo of a working .x file with skeletal animation.
Shadow Robert
16
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 12th Oct 2002 00:54
DirectX doesn't use Bone Animation - The name is rather misleading "Skin & Bone", as it is simple Keyframe Mesh Deformation.
And yes DBpro does support this

Holy jumping mother of god NOOOO!!!...
Ahem I mean, I'll think about it
paopow
16
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Joined: 11th Oct 2002
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Posted: 12th Oct 2002 08:23
Ok, could you please explain this Keyframe Mesh Deformation then? Do you attach your mesh to a skeleton and skin it? Then keyframe the bones?

Shadow Robert
16
Years of Service
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 12th Oct 2002 13:06
Hmm this sounds more like animation development than ingame use ... if this is the case then DB has support this for almost a year and a half now - and DBpro has it built in.

Mesh deformation is the result of exporting a model, rather than the skeleton you use to create the animation in the first place it calculates how the skeleton affects the mesh(skin) and outputs the mesh's vertex new position as the keyframe of animation.
Personally I dislike the mesh deformation as it allows no end control over the animation - so if you want to simulate someone getting blown up you'd have to animate it before hand, where as skeletal animation calculates the keyframes whilst in engine - which is useful for more than just simple mesh deformed animation like in Half Life, but also good for adaptive animation like in Oni.

Making skeletons to animation and attaching them varies greatly between programs, in Milkshape you select Vertex by hand - Max you envelope and weight - trueSpace automatically does it all!

Really if you want to know more about howto animate in a particular program you'll have to let me know which one ... but if you want to know howto animate using skeletons within DB/Pro - sorry, but you'll have to figure that out yourself as my current version is exclusive to someones project.

Holy jumping mother of god NOOOO!!!...

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