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FPSC Classic Models and Media / trying to make animated water.

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dark heart
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Joined: 13th May 2006
Location: Australia
Posted: 29th Jul 2006 02:19 Edited at: 29th Jul 2006 04:58
hello, the water that has been passed around the thread is really no good, it looks really good, but it need to morfing and wirling and what-not, so i'm trying to make my own water, problem is i need to know how to make animated textures, and then i will need to make it transparent. iv'e got paint, photo and and animation shop pro, so how i do this?
Mr Love
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Playing: MAFIA 2
Posted: 29th Jul 2006 13:24
Buy TGCs Texturepack. They have great animated water.....


I want to see a FPSC Professional! And lets make it REALLY expensive this time......
Disturbing 13
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Posted: 29th Jul 2006 16:13
Quote: "the water that has been passed around the thread "

wich water are you talking about?

dark heart
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Posted: 30th Jul 2006 02:43
@mr. love, i'd rather make it myself, it's really doesn't seem that hard, i just need to know how to add an animated texture, or even a decal would be good, how do i make them?

@disturbing 13, you know that 3d water that only moves up and down?
FredP
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Location: Indiana
Posted: 30th Jul 2006 03:49
If it's not that hard why aren't we flooded with water segments...get it?Flooded?...Never mind.


da power pwnerer
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Posted: 30th Jul 2006 03:51
lol!

DPP
dark heart
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Posted: 30th Jul 2006 04:52
can someone plz just tell me how to make animated decals?
dark heart
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Posted: 30th Jul 2006 05:54
awww c'mon.. i'll give a doom zombie to who-ever can give me working instrustions,
FredP
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Posted: 30th Jul 2006 08:43
Multiple posting like that won't get you help any faster.
It will get you into trouble.

Sinistar
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Posted: 30th Jul 2006 10:08
Right we should be knee deep in water segments. They should be falling like rain. we should be swimming in water segments. Our cup should runneth over with...
dark heart
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Posted: 31st Jul 2006 09:22
i'm trying to keep it above water, (sorry had to join in!) and besides, it's not as bad as people ignoring me. c'mon people! someone's gotta have a clue!
FredP
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Posted: 31st Jul 2006 12:17
Before you drown...get it...drown in despair...check this thread out:


http://forum.thegamecreators.com/?m=forum_view&t=85243&b=21

Silvester
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Location: Netherlands
Posted: 31st Jul 2006 13:50
and there already is a way to "Simulate" swimming...Oh im so smart

B-DA FIRE!
uman
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Posted: 31st Jul 2006 15:12
Professional looking and behaving water effects cannot be achieved currently in FPSC.

There are various workarounds and some reasonable results that can be achieved though its by no means easy. In fact its quite difficult to achieve even those reasonable results in FPSC.

Thats no different to many indie engines which lack professional features. A range of realy good water and other environmental effects are available only in a few.

Any increase or addition to the FPSC feature set may help a great deal - we just have to wait and see what comes along or make do best we can.




"I am and forever will be your friend"
Disturbing 13
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Posted: 31st Jul 2006 19:47
If in can just get some good animated textures i would make a free one that should be slow enough to at least satisfy the visual look of flat surface water. Still waiting on a reply from that other thread.

dark heart
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Posted: 1st Aug 2006 02:15
well, i have got my water animation all ready, but i need to put it onto the decal, that's really all i want, i tried to load my water decal and it diddn't appeer in my game.
Disturbing 13
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Posted: 1st Aug 2006 02:46 Edited at: 1st Aug 2006 02:46
well this is my second offer , send me the files and I'll set it up for you.

dark heart
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Posted: 1st Aug 2006 02:57
well thanks, but what will i do when i want to make more?

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Disturbing 13
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Posted: 1st Aug 2006 03:59
I'll give you step by step instructions and by it's example you will learn. I know your not accusing me, but I'm not going to steal your stuff. I only use custom media for my projects , I'm very picky that way. Im offering help but ya have to let me help. LOL

dark heart
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Posted: 1st Aug 2006 06:55 Edited at: 1st Aug 2006 06:59
... but you told me to send the files so you could set it up,
but a step by step tutorial would be just what i'm looking for
p.s i'm not stopping you from helping me, go ahead, that's why i set up this post.
Disturbing 13
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Posted: 1st Aug 2006 07:24 Edited at: 1st Aug 2006 07:28
when i explain stuff nobody seems to listen here goes only gonna say it once-
place your artwork scenes on the one pic 1-4, 5-8, 9-12, 13-16. save as a decal.tga. copy and rename the acid decal,water in the same directory it's in. place the decal.tga in that new directory. erase the .dds. place in level , test. Take medication for parnoia.

dark heart
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Posted: 1st Aug 2006 08:10
thankyou! it's seems the only thing i got wrong was the image format,
and thats all i needed to know.
Disturbing 13
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Posted: 1st Aug 2006 09:44
Am I right in thinking the forum will never see this without a price? If not then my apologies. When I get one done it wil be free to all.

dark heart
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Posted: 1st Aug 2006 09:48 Edited at: 1st Aug 2006 09:49
nah i screwed up the animation, i got a picture of some water and used the twirl tool in paint shop pro and it just looks like a small werlpool going back and forth, and anyway, i don't like to sell the things that i am going to use in my games.
Disturbing 13
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Posted: 1st Aug 2006 09:51
coulda save ya a lot of trouble then, cus i did the exact same thing in a diffrent engine and it looked like well ..just as you said
Quote: "a small werlpool going back and forth"
lol

dark heart
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Posted: 1st Aug 2006 11:38
yer, i thouht of a good way to texture water by the way, take a screen shot of the surroundings and add a wave effect with paint shop. that way it will look like it's reflected
FredP
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Posted: 1st Aug 2006 14:22
I have been messing around with decals lately (like water) but the results have been...not good as of yet.

dark heart
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Posted: 2nd Aug 2006 04:44
i think the easiest wat to animate it is to just make some a water texture and have it scroll slowley
Disturbing 13
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Posted: 2nd Aug 2006 06:33
that doesnt help for stationary water though wich is a hard effect to achieve, plus careful consideration must be taken as unfortunately we cant control speed very well.

FredP
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Posted: 2nd Aug 2006 13:26
Here is an animated water decal.When you unzip it and open the folder be sure to read the README text document to see how to install it.Most of our older forum members probably will know where the files go but the newer ones may not.
There are two files that need to be copied or placed in the generic\decals folder and the other folder need to be placed or copied into the gamecore\decals folder.
It may not be the greatest looking water in the world but it is animated.

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FredP
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Posted: 2nd Aug 2006 13:28 Edited at: 2nd Aug 2006 13:30
Here is a pic of the water.Thanks to james hawn for the water texture.I used Higgins' decal tutorial...which is coincindentally found in the sticky "Tutorial city"...to make this.
Now you have some halfway decent animated water.

Note:The water looks better ingame when you can see it moving.
I'm not going to win any awards for it but,hey,it's animated water and it's free.

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