Quote: "I'm also unsure how to get the ships to rotate slowly instead of jumpingto the angles needed."
Use the wrapvalue command...
(store the object's angle in the variable objecty#)
objecty# = Object angle Y(your object number)
(to rotate the object round its y axis clockwise)
Yrotate object your object number,Wrapvalue(objecty#+5)
(anti-clockwise)
Yrotate object your object number,Wrapvalue(objecty#-5)
the 5 is like the speed of the rotation of the object. The higher the value the faster the rotation. Hope this helps.