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FPSC Classic Models and Media / X file export problem

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Don Ghogiletto
18
Years of Service
User Offline
Joined: 29th Jul 2006
Location: Serbia
Posted: 29th Jul 2006 23:22
Hi guys, I'm new here and I have problem with Panda Xporter for 3D Studio Max 7. When I export the mesh in X file my mesh flips on Z-axis. It's the same with the Microsoft's x-file exporter plugin.
Also I'd like to put my weapons in game made in 3D max (pics in attachment). I hope you like these.

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uman
Retired Moderator
20
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 30th Jul 2006 19:10
Not sure if it helps - and perhaps you have already done so but you need to view the model against a default FPSC one either inside or external to the program and see if their axis match.

If not then a simple mirroring or flipping in a prog that gives the function will fix the problem. Again you probably know that.

I use either Fragmotion or Mlkshape for doing this myself and Milkshape has the excellent JT .x file exporter.



"I am and forever will be your friend"
Don Ghogiletto
18
Years of Service
User Offline
Joined: 29th Jul 2006
Location: Serbia
Posted: 31st Jul 2006 03:43
Thanx,
I already tried flipping but there's no difference. I simply reinstall MAX and now is everything OK. Sometimes, this is the only solution

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